Agrik wrote:This contradicts with existence of people preferring such changes. Anyone who prefers one of two has his mind affected by the difference obviously, even if declares otherwise verbally.
No, it doesn't.. This statement of mine makes your original argument that the drawbacks of making tokens have more uses (store credit redeemable), or the addition of vouchers (new items that give store credit) false. It's really that simple.
My point was that there wouldn't be any additional drawbacks than there already are.
Let me hear your thought on this scenario, then, since you're so set on saying no:
Scenario:
Nooblet A has found an untouched bat guano pile with 35 pieces of guano available for harvest. They harvest all the pieces and set them in their wooden crates. They peruse the forums, looking to trade them for verification of their account and a handful of subscription tokens so they can subscribe to the game for the convenience bonus.
Option A: (With NO changes to the current system)
Nooblet A would have to trade the items over, receive the subscription tokens in-game. Then, either before or after receiving the tokens, they would also need to relinquish their account username and password to another player so they can login and purchase verification for them.
Option B: (Addition of cash vouchers/tokens being redeemable for store credit)
Nooblet A would trade the items over, and receive the subscription tokens in-game (or voucher). They could then use these items to verify their own account without the need to give their username/password to another person.
Sorry, but I think it would be better for the game to have option B available, instead of option A.