CSPAN wrote:Remove hunger reduction and LP gain from quests.Appropriate amounts of EXP only. Quests are fixed.
+1
CSPAN wrote:Remove hunger reduction and LP gain from quests.Appropriate amounts of EXP only. Quests are fixed.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
Astarisk wrote:Granger wrote:Potjeh wrote:Infinite stat growth is the real problem. People that have lives tend to take breaks from games, and that is severely punished when there's infinite stat growth.
This.
Once you add in a stat cap you need to add in content that a player can do outside of grinding stats. Currently this game seems to lack anything beyond that. Until then stats and progression seems to be the main content of the game -- and limiting them will just lead to a max exodus similar to what happened when they DID implement stat caps.
It's been tried and failed.
Potjeh wrote:Of course the game needs real endgame content like actual functioning PvP with proper motivation. But replacing endgame with infinite repetition of the same farming cycle doesn't work all that well either, as it gets really grating which causes player attrition as the world ages.
CSPAN wrote:Remove hunger reduction and LP gain from quests.Appropriate amounts of EXP only. Quests are fixed.
Astarisk wrote:Granger wrote:Potjeh wrote:Infinite stat growth is the real problem. People that have lives tend to take breaks from games, and that is severely punished when there's infinite stat growth.
This.
Once you add in a stat cap you need to add in content that a player can do outside of grinding stats. Currently this game seems to lack anything beyond that. Until then stats and progression seems to be the main content of the game -- and limiting them will just lead to a max exodus similar to what happened when they DID implement stat caps.
It's been tried and failed.
Astarisk wrote:Potjeh wrote:Of course the game needs real endgame content like actual functioning PvP with proper motivation. But replacing endgame with infinite repetition of the same farming cycle doesn't work all that well either, as it gets really grating which causes player attrition as the world ages.
Infinite repetition is what the game currently offers us as an end game. Once that's removed then there really isn't an end game anymore and no reason to continue your farming cycle at all.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Ants wrote:What if only battle skills were capped so that fighting was based on skill rather than which fattie eats the most pies?
bmjclark wrote:Astarisk wrote:Potjeh wrote:Of course the game needs real endgame content like actual functioning PvP with proper motivation. But replacing endgame with infinite repetition of the same farming cycle doesn't work all that well either, as it gets really grating which causes player attrition as the world ages.
Infinite repetition is what the game currently offers us as an end game. Once that's removed then there really isn't an end game anymore and no reason to continue your farming cycle at all.
The problem is that's not a sustainable way to have this game work (see the dwindling numbers after a mere 2 months and the 250-300 that'll be our peak in 5-7 months)
For stat caps to work, we would need a whole new endgame. Got any ideas?
Personally I dislike the idea of stat caps for things that aren't related to fighting.
Users browsing this forum: No registered users and 3 guests