A few issues with combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A few issues with combat

Postby Kaios » Thu May 02, 2019 2:56 pm

OrionChocoKot wrote:How the hell is Firdsman(iron) and Bronze sword have higher armor pen than a Steel one? Adding a one handed axe to a game with 10% cd decrease but with same damage as hirdsman sword and 10% armor pen could help. Or just by fixind this sword low armor pen thing could make MC viable.


I was doing some testing a bit ago and interestingly you can actually use both axe and sword attacks when you dual wield a one-handed axe and a sword. I was able to use both raven's bite and sting and parry was still being applied to attacks, of course the damage is still pretty crappy even if you're using the woodsman's axe.

The issue with this though is that in most cases the weapon that is used is chosen by what was last equipped so for any attacks that can utilize both sword and axe it will use whichever weapon was put on last.
User avatar
Kaios
 
Posts: 9176
Joined: Fri Jul 30, 2010 2:14 am

Re: A few issues with combat

Postby stickman » Thu May 02, 2019 8:26 pm

Combat needs to be balanced for 1 vs 1's. there are enough moves that we should have way more viable decks... but we dont because most of the moves are slow and cost to much IP... there should be a review of the moves that are not used on developed characters and they should be buffed until they do get used.

the current combat system will never be balanced for group fights and groups will adapt to any changes with the combat system anyway so i dont think it really needs to be considered for balancing.... if you removed cleave everyone would just switch to sting or ravens bite... everyone will just move to the next highest damage attack because group fights are all about 1 hitting people.

Skill in group combat doesn't seem to be about your ability to use skills on your bar, its about good positioning and running it seems.

to balance group fights the entire opening system would need to be removed or revamped.
stickman
 
Posts: 648
Joined: Sat Nov 21, 2009 12:40 am

Re: A few issues with combat

Postby Kaios » Fri May 03, 2019 5:57 am

Also I am suspicious that maneuvers do not work correctly according to their description which is especially noticeable with Shield Up, its block weight is effected by melee combat * 250% * μ but μ is effected by the number of points in the maneuver which can no longer be raised beyond 1. However, the difference in block weight when using parry versus using shield up appears to be rather negligible with only a difference of 4 opening being reduced by Shield Up compared to Parry on the first punch.
User avatar
Kaios
 
Posts: 9176
Joined: Fri Jul 30, 2010 2:14 am

Re: A few issues with combat

Postby bmjclark » Fri May 03, 2019 6:47 am

Kaios wrote:Also I am suspicious that maneuvers do not work correctly according to their description which is especially noticeable with Shield Up, its block weight is effected by melee combat * 250% * μ but μ is effected by the number of points in the maneuver which can no longer be raised beyond 1. However, the difference in block weight when using parry versus using shield up appears to be rather negligible with only a difference of 4 opening being reduced by Shield Up compared to Parry on the first punch.


Defensive weight honestly doesn't do as much as you'd think it would. The maneuvers are working fine though.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4012
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: A few issues with combat

Postby Kaios » Fri May 03, 2019 2:41 pm

bmjclark wrote:Defensive weight honestly doesn't do as much as you'd think it would. The maneuvers are working fine though.


That's interesting to know about too though, is it simply a diminishing return at higher block weights that causes them to be so insignificant between Shield Up and other maneuvers? If Shield Up's block weight is supposed to be calculated by melee combat * 2.5 * 1 and if melee combat = 400 wouldn't that be a block weight of 1000? Why does it seem like it's so much less than that?
User avatar
Kaios
 
Posts: 9176
Joined: Fri Jul 30, 2010 2:14 am

Re: A few issues with combat

Postby boshaw » Fri May 03, 2019 4:23 pm

Kaios wrote:
bmjclark wrote:Defensive weight honestly doesn't do as much as you'd think it would. The maneuvers are working fine though.


That's interesting to know about too though, is it simply a diminishing return at higher block weights that causes them to be so insignificant between Shield Up and other maneuvers? If Shield Up's block weight is supposed to be calculated by melee combat * 2.5 * 1 and if melee combat = 400 wouldn't that be a block weight of 1000? Why does it seem like it's so much less than that?


It's just how the formula is. Either way the effectiveness of it should become a lot more apparent if your opponent's attack weight is greater than your defensive weight. The Attack opening % also is a factor as well as the % def left for your color.
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

Re: A few issues with combat

Postby wonder-ass » Fri May 03, 2019 8:32 pm

Kaios wrote:
bmjclark wrote:Defensive weight honestly doesn't do as much as you'd think it would. The maneuvers are working fine though.


That's interesting to know about too though, is it simply a diminishing return at higher block weights that causes them to be so insignificant between Shield Up and other maneuvers? If Shield Up's block weight is supposed to be calculated by melee combat * 2.5 * 1 and if melee combat = 400 wouldn't that be a block weight of 1000? Why does it seem like it's so much less than that?


when youre outstatted by a large margin that 250% is really helpful parry block weight 80% vs a guy with 2k ua against your own 800/1000 mc youll get stomped in to the ground.
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2358
Joined: Thu Aug 01, 2013 7:02 am

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests