The ability to die when the people you're fighting can't die means even winning feels bad.
Everybody should be able to die, or nobody should. My vote is everybody...
Pan_w_okularach wrote:Kaios wrote:Saving a character with a decent amount of LP in to it is still worth more than that to me.
didn't lose any of those
Pan_w_okularach wrote:i vote that you die in real life
Kaios wrote:xzo wrote:loleznub wrote:/thread...
This proposal really doesn't do anything except make people go from fighting with B12's and Swords, to pool noodles. If you want the benefits of rage, purchase the skill. If you don't want the consequences of the skill, don't buy it. It's that simple, no need to overcomplicate the system with exploitable options and people trying to "game the system".
Let's not make the game more carebear, please.
+1
To be honest his reply was really bad and so is your useless +1, it doesn't even make much sense what he's talking about because someone has to start the fight meaning someone will obviously have Rage activated and that will likely be the type of player that bought rage anyways and the player being attacked might have been a player that would not have bought Rage. This changes nothing in that scenario except that the aggressor could actually be killed if they lose the fight should the player have bought Rage and decided to toggle it. What's wrong with that? Sounds like nerds that go around killing players might actually be scared of dying based on that idiotic response.
Pan_w_okularach wrote:it would be smart if it was effective, but it isn't cuz they lost the meteor despite having more people on their side
if only they werent cowards
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