Stat Caps Should Return

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stat Caps Should Return

Postby Granger » Mon May 20, 2019 2:49 pm

Mario_Demorez wrote:Last world was almost 2 years and I joined the world a year after it started and was able to catch up in a short period of time.
So you got access to qualities that allowed you to do that, because unless you have access to seeds, lifestock and industry objects you're not able to skip years of raising farming quality. You can't pick q500 chicken from the world.
Worlds generally do not last more than a year or so, so once again, this demand for a stat cap is pointless.
You have it the wrong way, the worlds die because the numbers get too big.
You are making strong assumptions that they quit because of this reason.
You're making up that they don't.

Granger wrote:
Mario_Demorez wrote:They is no petition in CSGO to reduce the amount of head shots you can get per day.

In CSGO there also isn't the scenario that a two year old character can stand infront of a new one while his qx000 armor pings any damage from the latter for extended periods of time. You're burning strawmen.


Also, have you ever seen a new player in CSGO use an AK-47 on someone? Its quite funny. They miss every fucking bullet because of recoil. I have done it myself quite a few times!
CSGO has throwaway characters and the skill is in the player - H&H basically is the opposit.
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Re: Stat Caps Should Return

Postby CSPAN » Mon May 20, 2019 2:51 pm

If you stop playing these games for a month, youll be just as good by comparison. In Haven that is just a set amount of time you are behind and in some cases will stay behind.

And these games take natural talent too, they are motorskill games. Just simply not really comparable in this conversation.
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Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 2:56 pm

Im sorry to point this out but trading is part of the game. As well as looting other peoples bases. You can pick up a quality 500 chicken after a year or so. Just go trade some stock piles of clay for one, they're fucking cheap as fuck once they're out.

CSPAN wrote:If you stop playing these games for a month, youll be just as good by comparison. In Haven that is just a set amount of time you are behind and in some cases will stay behind.

And these games take natural talent too, they are motorskill games. Just simply not really comparable in this conversation.


Everything in the world has some part of it requiring natural talent. Even Haven. Haven requires a lot of math skills and time management skills, people have natural talents towards both of these and will always have an advantage in these subjects.

If you quit League of legends for a month or so and they create a couple of updates and nerf your main champion you will be behind when you rejoin. Others have had a month to learn and perfect the meta while you will have to spend time figuring out how it works. When you stop doing something that requires motor skills for an extended period of time you start to lose said motorskills, same thing?
Last edited by Mario_Demorez on Mon May 20, 2019 2:59 pm, edited 1 time in total.
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Re: Stat Caps Should Return

Postby discospaceman » Mon May 20, 2019 2:58 pm

Mario_Demorez wrote:
discospaceman wrote:You live in a fantasy land, dude. By no means is the q grind in Haven the same as this. Maybe haven combat, maybe. Neither of us could go pro CS if we tried for years.

What? What fantasy land do I live in?

To be a pro in a video game you have to have the time to practice the game just like any other career in the world. You have to learn it and perfect it. If I gave up my career and my family life and just focused on playing CS:GO for 5 years straight you think I would not be considered good at the game? Whats the requirement to be good at a game like CS:GO? just a fucking trait you get when you're born? explain to me what it takes to be good at a game like CS:GO if practice is not it?

You spend more time in subject you are going to be better and more knowledgeable in said subject. That is a fact. Not a fantasy. You spend more time in Haven and hearth the better you will be at the game, higher quality stuff, better understanding of the game, etc. The more time you spend in other games, the better you will be at those games.


The fantasy land where you think that you're making some kind of good point when nobody else agrees with you in the slightest. There's no similarity between these two games. You're not a significantly better player in Haven because you have higher numbers, you just have more time. There might be some strategy involved to get there faster, but theres no stopping anyone from raising them. It's not hard to determine the problem here.

In the end most all successful games have either no stats or a stat cap. Whatever different things haven is trying certainly isn't working.
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Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 3:01 pm

discospaceman wrote:The fantasy land where you think that you're making some kind of good point when nobody else agrees with you in the slightest. There's no similarity between these two games. You're not a significantly better player in Haven because you have higher numbers, you just have more time. There might be some strategy involved to get there faster, but theres no stopping anyone from raising them. It's not hard to determine the problem here.

In the end most all successful games have either no stats or a stat cap. Whatever different things haven is trying certainly isn't working.


How do you think pros in CSGO and other games of the sort got to where they are? By buying a computer and sitting down for 5 minutes to download the game and bam they were pros? No. They spent time practicing.

Spending time to practice a game and learning it's mechanics and the best way to use said mechanics is pretty damn close to spending time to learn a game and plan a schedule out that works best to advance in said game.
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Re: Stat Caps Should Return

Postby discospaceman » Mon May 20, 2019 3:07 pm

Mario_Demorez wrote:
discospaceman wrote:The fantasy land where you think that you're making some kind of good point when nobody else agrees with you in the slightest. There's no similarity between these two games. You're not a significantly better player in Haven because you have higher numbers, you just have more time. There might be some strategy involved to get there faster, but theres no stopping anyone from raising them. It's not hard to determine the problem here.

In the end most all successful games have either no stats or a stat cap. Whatever different things haven is trying certainly isn't working.


How do you think pros in CSGO and other games of the sort got to where they are? By buying a computer and sitting down for 5 minutes to download the game and bam they were pros? No. They spent time practicing.

Spending time to practice a game and learning it's mechanics and the best way to use said mechanics is pretty damn close to spending time to learn a game and plan a schedule out that works best to advance in said game.


You obviously have some sort of major malfunction here. We're talking about stats and their effect on this game. Does CS have stats? Do you think it would be successful if the people who played the game 24/7 had better damage on every weapon, more armor and higher ammo capacity? In essence these are the stat caps. You cant get better than your equipment. You're arguing for the same thing we are, your confirmation bias is just too strong to see past your own nose.
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Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 3:25 pm

discospaceman wrote:You obviously have some sort of major malfunction here. We're talking about stats and their effect on this game. Does CS have stats? Do you think it would be successful if the people who played the game 24/7 had better damage on every weapon, more armor and higher ammo capacity? In essence these are the stat caps. You cant get better than your equipment. You're arguing for the same thing we are, your confirmation bias is just too strong to see past your own nose.


My argument is that if if you have two separate people and Person 1 has spent 1 week in ANY subject while Person 2 has spend 1 year in the same subject then person 2 will be better at that subject and putting in some kind of mechanic in a game to force both players where they can only spend 1 week in the subject each is retarded. If person 1 is so full of himself that he believes that Player 2, who has spent more of his life in the subject, shouldn't be allowed to be TOO much better than himself then that person has a "Major malfunction."

There is already a stat cap as well as a quality cap in the game with some number no one has ever reached. Everything in the game gets harder and harder to up in quality and stat as the game progresses, eventually reaching a plateau. I honestly believe you guys think that if you take a break from a game for a year while someone spends that entire year playing it you deserve to come back at the same level or be able to spend a week to catch up to the same level. Communist pigs.
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Re: Stat Caps Should Return

Postby discospaceman » Mon May 20, 2019 3:33 pm

Mario_Demorez wrote:
discospaceman wrote:You obviously have some sort of major malfunction here. We're talking about stats and their effect on this game. Does CS have stats? Do you think it would be successful if the people who played the game 24/7 had better damage on every weapon, more armor and higher ammo capacity? In essence these are the stat caps. You cant get better than your equipment. You're arguing for the same thing we are, your confirmation bias is just too strong to see past your own nose.


My argument is that if if you have two separate people and Person 1 has spent 1 week in ANY subject while Person 2 has spend 1 year in the same subject then person 2 will be better at that subject and putting in some kind of mechanic in a game to force both players where they can only spend 1 week in the subject each is retarded. If person 1 is so full of himself that he believes that Player 2, who has spent more of his life in the subject, shouldn't be allowed to be TOO much better than himself then that person has a "Major malfunction."

There is already a stat cap as well as a quality cap in the game with some number no one has ever reached. Everything in the game gets harder and harder to up in quality and stat as the game progresses, eventually reaching a plateau. I honestly believe you guys think that if you take a break from a game for a year while someone spends that entire year playing it you deserve to come back at the same level or be able to spend a week to catch up to the same level. Communist pigs.


It's quite obvious that you honestly believe a lot of things. I'll chalk it up as an opportunity for growth - use your exceedingly high critical reasoning skills to deduce what this means.
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Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 4:40 pm

Adding a stat cap would just make people who do like to make new goals quit once they reach the cap. So instead of having people who apparently feel like they deserve to invest less time than someone else and get the same result quit, people who just like to play the game for progress will quit. This is not a solution, it's a different option that will have the same results.

Also, there are games that do not have level caps/stat caps that are rather well off, Skyrim/fallout and diablo 3 for example. The games that do have caps always have end game material that is repeatable and enjoyable to do, Haven does not have this at all. Combat is not enjoyable, Dungeons are tedious, and building gets boring after a while.

I'd be willing to be bet that more people have quit because they got bored of raising quality and then realized there is nothing else in the game worth doing than people quitting because they realized they'd never be top dog. What other stuff can you do in this game other than raise quality? Build pretty bases?
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Re: Stat Caps Should Return

Postby Aceb » Mon May 20, 2019 4:49 pm

Mario_Demorez wrote:Adding a stat cap would just make people who do like to make new goals quit once they reach the cap. So instead of having people who apparently feel like they deserve to invest less time than someone else and get the same result quit, people who just like to play the game for progress will quit. This is not a solution, it's a different option that will have the same results.

Also, there are games that do not have level caps/stat caps that are rather well off, Skyrim/fallout and diablo 3 for example. The games that do have caps always have end game material that is repeatable and enjoyable to do, Haven does not have this at all. Combat is not enjoyable, Dungeons are tedious, and building gets boring after a while.

I'd be willing to be bet that more people have quit because they got bored of raising quality and then realized there is nothing else in the game worth doing than people quitting because they realized they'd never be top dog. What other stuff can you do in this game other than raise quality? Build pretty bases?


This. Take away grinding, that is literally almost last thing that keep You competetive (what's wrong with buying topQ stuff, for NOT tokens?, if it does let You catch up)

Grinding turns into some sort of natural highscore.
Take away a possibility to highscore, nobody will stay to fight star wars clone wars of exact almost same warriors but with slightly different gear (yeah, if it would pass, people would start complain that 1000Q steel sword/armor can't match with 100q sword/aarmor so we need to cap this too.!!!!), I would probably quit after reaching statcap and doind all credos (giving I would last this long). Even if I'm not on the top, the carrot on the stick still works, because it's not about getting the carrot (what You want now, again), it's about chasing after it. Once You get the carrot, You leave.

W10 was perfect with it CF, because ANYBODY could catch up. Just because a few used tokens and You make a big rant about that, is your problem. I was both earning and spending tokens. I did not buy any of that by real money. I worked for all in-game items to gain in-game items.
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