Destroying Logs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Destroying Logs

Postby Ants » Fri Aug 16, 2019 6:23 pm

Granger wrote:
jordancoles wrote:Anyone who is above q100 in any tree type has more logs than they know what to do with and cutting them into blocks or moving them would take a whole afternoon of just doing that.

Spawn an alt in another window and click it from time to time, you should be done after a while.
Or make a small script that chops all visible logs. It's not rocket science and this game is already botted to kingdom come and back anyways, so one more dosn't change anything.


The alt idea seems more tedious than being able to simply throw logs in a bonfire. As for your second suggestion, having coding skills shouldn't be a requirement to have fun with this game.

Granger wrote:
DDDsDD999 wrote:This thread got to 3 pages just because the green devil's only line of thought is "just use bots lmao," without providing any reason this shouldn't be added. Incredible.


Want an obvious reason against: griefing. At every raid I have seen the tree farms had been cut down, but at most they have been too lazy to transport away / chop up all logs, so the victims had at least some material with which they could start to rebuild (without having to start from Q10). Giving the ability to destroy whole forests worth of logs quick, easy and cheap would guarantee this wouldn't be the case anymore.

Another perspective, in case you like that better, could be that the Devs usually improve on the most heavily botted parts first (as of their view that automated parts of the game are an indication of bad mechanics that need to be replaced with something better) so turning vanishing logs into a progress quest could well help to speed them up.

I also hinted another argument: removing forrests shouldn't be easy, in case you see the need to clear a supergrid for your base you should have to work for it. Haven shouldn't be Factorio where you're able to de-tree whole continents with ease (as soon as you have a personal roboport).

These are the most obvious ones.
Even you should have been able to come up with them, would you have taken a moment to think about it.


1. When's the last time you've seen a raid? Why did the victims not stash high q tree seeds and treepots in an alt's inventory before the raiders could get through their walls? If alt vaulting wasn't a thing, the victims could still just trade for seeds/pots. It's not hard.

2. What makes you say the devs focus on heavily botted things first? Farming has been a botfest forever.

3. Being able to destroy logs wouldn't make clearing forests easy. You'd still have to drag them to the bonfire and chop down the stumps. It would just be more aesthetically pleasing because people wouldn't leave trash q logs sitting around outside their walls.
Last edited by Ants on Fri Aug 16, 2019 6:42 pm, edited 1 time in total.
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Re: Destroying Logs

Postby Groniak » Fri Aug 16, 2019 6:36 pm

If the thought of being griefed by some random Shocked Frog wannabe is the problem with my suggestion, then how about this: Make it so you can only destroy logs while your on a claim you have vandalism perms to?

Otherwise i really don't understand why you would force your players to resort to botting\alting, for something as simple as getting rid of junk on my land. It's not like there is any advantages whatsoever to be gained here. Botting is a question of resource harvesting\processing and Q grinding.....getting rid of logs is just that, getting rid of logs....
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Re: Destroying Logs

Postby MooCow » Fri Aug 16, 2019 10:36 pm

Groniak wrote:If the thought of being griefed by some random Shocked Frog wannabe is the problem with my suggestion, then how about this: Make it so you can only destroy logs while your on a claim you have vandalism perms to?

Otherwise i really don't understand why you would force your players to resort to botting\alting, for something as simple as getting rid of junk on my land. It's not like there is any advantages whatsoever to be gained here. Botting is a question of resource harvesting\processing and Q grinding.....getting rid of logs is just that, getting rid of logs....


Specifically, I like using stuff like this as a opportunity to add advancement. The idea of something difficult get easy after reaching a later point is good for the game. If getting rid of logs was always easy, it doesn't feel nearly as good when you start going fast.
More importantly, the time it takes to chop a log early game feels pretty good. It isn't until you are cutting down 100+ trees that the player starts needing improvements.
If destroying logs is added, they should at least have a high soak to make the player use a sledge hammer.

In general, greifing is always a concern because despite raids not happening, they SHOULD be. People never think it is going to happen to them until it does.
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Re: Destroying Logs

Postby Granger » Sun Aug 18, 2019 9:15 am

⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Destroying Logs

Postby Headchef » Sun Aug 18, 2019 10:33 am

Granger wrote:Here you go: viewtopic.php?f=42&t=42482&start=330#p838621
Problem solved.


Still takes more time than lift into bonfire so no.
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Re: Destroying Logs

Postby DDDsDD999 » Sun Aug 18, 2019 3:29 pm

Granger wrote:Here you go: viewtopic.php?f=42&t=42482&start=330#p838621
Problem solved.

There still shouldn't be some round-about hidden process for destroying logs that requires an extra click. Still not a reason this shouldn't be added.
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Re: Destroying Logs

Postby MadNomad » Sun Aug 18, 2019 4:09 pm

add log destroying hearth magic to be able to destroy logs by clicking at it, 2 exp for each log, can't be used on someone elses claim or when your path in a straight line is blocked with hitbox of some object (such as brickwall or palisade)
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Re: Destroying Logs

Postby not_a_cat » Sun Aug 18, 2019 7:21 pm

Another suggestion to devs: to make chopping into blocks with B12 give only 20% of blocks
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Re: Destroying Logs

Postby MadNomad » Sun Aug 18, 2019 8:36 pm

MadNomad wrote:add log destroying hearth magic to be able to destroy logs by clicking at it, 2 exp for each log, can't be used on someone elses claim or when your path in a straight line is blocked with hitbox of some object (such as brickwall or palisade)


My idea is clearly well-thought and flawless so there's no reason not to add it!
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Re: Destroying Logs

Postby rainboweye » Sat Aug 24, 2019 2:07 am

Hi, just wanted to say I would love to be able to destroy logs
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