Lyrroth wrote:you all want to destroy instead of expanding and are blind to counter arguments. you say we cry but i say you are screaming. there is no point. there is no discussion. you do not try to understand. you all about theory and safety being completely blind to experiences somebody else actually had.
Archiplex wrote:I don't understand how y'all figure the way to move forward is by making content worse instead of introducing new content that fulfills what people want.
This is barely about gardening or domestic animals, it's about people being inside walls.
Groniak wrote: When Gardening was added, the mistake made was that it took away a part of the game and turned it into something else, instead of adding new content that would go hand in hand with the old stuff.
Gardening essentially killed foraging, current recipe for wild animals killed hunting (Big Bear Banger 10 hunger+ridiculous sats ?!? why?!?) no hunting and no foraging means nobody outside their walls...nobody outside their walls means no victims for the big bad raiders....no victim for raider means no scents anywhere=no more rangers travelling around= dead world....
As you say the problem is that nobody leaves their walls. That IS indeed the problem, but what do you think caused it? Back in the old days i could go out and forage for 1 hour and i would meet 10 new players.....i played 4 months this world, explored the entirety of my continent, I'm constantly outside my walls basically looking for people, and I've met a whopping 6 people....in 4 months.
Users browsing this forum: Claude [Bot], Google [Bot] and 256 guests