Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
xdragonlord18 wrote:This whole thread's current direction is pointless. The problem isn't with not being able to die or being KO'ed not being punishing enough. The problem is that there isn't enough stuff to fight over. The reward of KO'ing someone in a fight is that you win the fight which should earn you the reward you were fighting over in the first place (like a meteor). Hurting the loser of a fight more than you already do by making them lose will just make them quit or make them less of a threat. If your goal is to fight less and to have more uneven fights then increase the punishment for the loser. If, however, you want more and better fights then just increase the amount of things worth fighting over.
Robi wrote:I dont really have a horse in this race as I stay out of the big fights. What if pvp fight KO's could result in perma-wounds or "battle scars".
In reality you dont just sleep off a boar spear to the knee, you'd be crippled and at least limp for the rest of your life. -X agi
A nasty slash on the face? -X perc because you lost a damn eye.
Knocked the hell out by a b12? -X psy or int
I'd figure they could/would stack over time. I dunno, just a thought. Most of my C&I posts get shit down anyway lol.
Oh and if you lost the eye, the other guy should DEFINITELY get to keep it and put it in a glass jar.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
MightySheep wrote:People who fuck up in pvp fights and get KOd are back on their feet by the next day. They just get given new gear and heal their wounds and its like nothing even happened. Losing has become completely inconsequential. It sucks when you know there are people with better stats than you who have gotten KOd so many times yet they are still ahead because there is no consequences anymore.
I wouldnt even be opposed to perma death being removed from the game. It doesn't serve a purpose now. All the legit ways to perma die has been removed from the game and now the only things left are lame shit like client crashes or noobs who dont understand how drowning or porting home works.
If theres no consequences to fucking up then animals arent scary any more. Mining isnt scary. PvP is anticlimactic and dull. If failing isnt punishing then success isnt rewarding.
MightySheep wrote:I started haven because I liked the survival /'lose your whole freaking character in 1 mistake' aspect of the game.
graouh wrote:Got ganked quite toughly 5v2 lately by kingdom's soldiers. Well it's the game, can't complain.
Now with stiches and wounds it's a few weeks (months ?) with -40 agi.
That probably doesn't sound like much to factions, but for people living in a small village it's quite big.
Actually it's much more than 10% of my stats...
So yea, I think that a tough KO is already punishing enough.
Then maybe, instead of wounds and annointments that remove a flat 10 agi for weeks, have them remove a percent of the base agi.
That would help further balance the game between small villages and factions and kingdom fights would carry much more weight.
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