KO should lose you 5% or 10% of all your stats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: KO should lose you 5% or 10% of all your stats

Postby xdragonlord18 » Tue Apr 14, 2020 4:17 pm

This whole thread's current direction is pointless. The problem isn't with not being able to die or being KO'ed not being punishing enough. The problem is that there isn't enough stuff to fight over. The reward of KO'ing someone in a fight is that you win the fight which should earn you the reward you were fighting over in the first place (like a meteor). Hurting the loser of a fight more than you already do by making them lose will just make them quit or make them less of a threat. If your goal is to fight less and to have more uneven fights then increase the punishment for the loser. If, however, you want more and better fights then just increase the amount of things worth fighting over.
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Re: KO should lose you 5% or 10% of all your stats

Postby Hasta » Tue Apr 14, 2020 8:19 pm

xdragonlord18 wrote:This whole thread's current direction is pointless. The problem isn't with not being able to die or being KO'ed not being punishing enough. The problem is that there isn't enough stuff to fight over. The reward of KO'ing someone in a fight is that you win the fight which should earn you the reward you were fighting over in the first place (like a meteor). Hurting the loser of a fight more than you already do by making them lose will just make them quit or make them less of a threat. If your goal is to fight less and to have more uneven fights then increase the punishment for the loser. If, however, you want more and better fights then just increase the amount of things worth fighting over.


Coherently, calmly and reasonably summed this whole shebang of a thread.
@mods lock it or move to the Moot/Inn maybe?
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Re: KO should lose you 5% or 10% of all your stats

Postby Robi » Wed Apr 15, 2020 1:30 am

I dont really have a horse in this race as I stay out of the big fights. What if pvp fight KO's could result in perma-wounds or "battle scars".

In reality you dont just sleep off a boar spear to the knee, you'd be crippled and at least limp for the rest of your life. -X agi
A nasty slash on the face? -X perc because you lost a damn eye.
Knocked the hell out by a b12? -X psy or int

I'd figure they could/would stack over time. I dunno, just a thought. Most of my C&I posts get shut down anyway lol.

Oh and if you lost the eye, the other guy should DEFINITELY get to keep it and put it in a glass jar.
Last edited by Robi on Wed Apr 15, 2020 1:35 am, edited 1 time in total.
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Re: KO should lose you 5% or 10% of all your stats

Postby jordancoles » Wed Apr 15, 2020 1:32 am

Robi wrote:I dont really have a horse in this race as I stay out of the big fights. What if pvp fight KO's could result in perma-wounds or "battle scars".

In reality you dont just sleep off a boar spear to the knee, you'd be crippled and at least limp for the rest of your life. -X agi
A nasty slash on the face? -X perc because you lost a damn eye.
Knocked the hell out by a b12? -X psy or int

I'd figure they could/would stack over time. I dunno, just a thought. Most of my C&I posts get shit down anyway lol.

Oh and if you lost the eye, the other guy should DEFINITELY get to keep it and put it in a glass jar.

I'd rather die than have longterm wounds that basically force you to suicide your char, I think

And if it were the case where suicide is the best option, you'd always get the body back and do it on your own terms so I'm not sure how punishing that actually is for you or how rewarding it is for the KOer in the longrun
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Re: KO should lose you 5% or 10% of all your stats

Postby cobbleminer » Thu Apr 16, 2020 10:12 pm

MightySheep wrote:People who fuck up in pvp fights and get KOd are back on their feet by the next day. They just get given new gear and heal their wounds and its like nothing even happened. Losing has become completely inconsequential. It sucks when you know there are people with better stats than you who have gotten KOd so many times yet they are still ahead because there is no consequences anymore.

I wouldnt even be opposed to perma death being removed from the game. It doesn't serve a purpose now. All the legit ways to perma die has been removed from the game and now the only things left are lame shit like client crashes or noobs who dont understand how drowning or porting home works.

If theres no consequences to fucking up then animals arent scary any more. Mining isnt scary. PvP is anticlimactic and dull. If failing isnt punishing then success isnt rewarding.

are you from arshen empire or something ?
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Re: KO should lose you 5% or 10% of all your stats

Postby DDDsDD999 » Thu Apr 16, 2020 11:23 pm

You should be able to steal combat discoveries from KO'd people, it's probably the scariest thing about dying right now.
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Re: KO should lose you 5% or 10% of all your stats

Postby Odynak » Mon Apr 20, 2020 10:10 pm

MightySheep wrote:I started haven because I liked the survival /'lose your whole freaking character in 1 mistake' aspect of the game.


People are different. Some one likes to explore the world. Some one likes to mine. To farm. To raise animals. To fight. Or to do it all in different proportions.

The more options and playstyles the game allows - the more players it attracts. The more choices the game gives - the more people gonna play it.

Nowadays, most games tend to separate a pvp aspect from exploring/crafting aspects. And this is done for a reason.

In other words, creation of some kind of pvp zones (or any analogue) may be a good idea. Turning the whole world into a pvp zone - does not seem that good.
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Re: KO should lose you 5% or 10% of all your stats

Postby graouh » Mon Apr 20, 2020 11:42 pm

Got ganked quite toughly 5v2 lately by kingdom's soldiers. Well it's the game, can't complain.

Now with stiches and wounds it's a few weeks (months ?) with -40 agi.
That probably doesn't sound like much to factions, but for people living in a small village it's quite big.
Actually it's much more than 10% of my stats...

So yea, I think that a tough KO is already punishing enough.

Then maybe, instead of wounds and annointments that remove a flat 10 agi for weeks, have them remove a percent of the base agi.
That would help further balance the game between small villages and factions and kingdom fights would carry much more weight.
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Re: KO should lose you 5% or 10% of all your stats

Postby Glorthan » Tue Apr 21, 2020 5:23 am

graouh wrote:Got ganked quite toughly 5v2 lately by kingdom's soldiers. Well it's the game, can't complain.

Now with stiches and wounds it's a few weeks (months ?) with -40 agi.
That probably doesn't sound like much to factions, but for people living in a small village it's quite big.
Actually it's much more than 10% of my stats...

So yea, I think that a tough KO is already punishing enough.

Then maybe, instead of wounds and annointments that remove a flat 10 agi for weeks, have them remove a percent of the base agi.
That would help further balance the game between small villages and factions and kingdom fights would carry much more weight.

If you use toad butter nasty lacerations heal overnight. The only slow wound is wretched gore afaik.

The % idea is worth its own thread.
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