VDZ wrote:Radical alternative suggestion: Remove hunger values above 100%. Getting back to 90% hunger happens quickly enough, and there's barely a difference between 90% and 100%. It's just the 300%/200% that make a massive difference that you're never getting back while playing actively. If the higher values don't exist, 'ruining your hunger' isn't much of a problem since it'll recover in some time. (Specifically, 5 hours for the 90% bar according to the wiki. In contrast, recovering the full 300% bar takes over a real life week of fasting.)
kirillius98 wrote:300% hunger is mistake - if it is meant to be a catch-up mechanic then it shouldn't be an option for people who is not new to this world. I think it wold be better if this state of hunger can never be regenerated and not being modified by table.
Sevenless wrote:kirillius98 wrote:300% hunger is mistake - if it is meant to be a catch-up mechanic then it shouldn't be an option for people who is not new to this world. I think it wold be better if this state of hunger can never be regenerated and not being modified by table.
SnuggleSnail wrote:I've always assumed hunger is an anti-botting measure, and TBH it kinda works. The effort required to bypass it with industrial scale bots is pretty high - but it has almost no effect on average players every the first month or two. Or, it has no effect on good players. I guess IDK what the average players are up to in that regard.
I still think hunger is a redundant mechanic that should be removed completely. With some tweaking satiations can do everything hunger does, and do it better because tanking rat on a stick satiation is nowhere near as bad as tanking hunger. Plus it would reward varied diet over spamming cachalot autumn steaks or whatever the current meta is.
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