SnuggleSnail wrote:
- Take the FEPs AND hunger away from: butter porridge, roast hoppers, cattail stew, boiled odds (solves a lot of the unfun meta gaming around hunger)
- Let me destroy these fucking things. Immovable natural objects dictate a silly amount of what we build for a game about player agency(caves too, if they're claimed haha)
- Yeet the travel weariness cost from: roads, hearthing, docking. It has no impact on the mid/late game, but makes parts of the early game cancer
- Revert the changes you guys made to vehicle rotating. You did this as a way to prevent unkillable scouts, but unkillable scouts 1) aren't a big deal, 2) are still insanely easy to make. You will get 100s of bug reports about people being confused why they can't move, or their knarr is perma stuck
- Lower the energy cost of labor in general, but especially terraforming/mining/cutting trees. Every world we just beacon/charter in and work to death hundreds of characters because, 1) doing it on a main fucks their hunger, 2) food in general is kinda expensive
- Buff the durability of early low quality armor drastically. I will often take my armor off to fight things because it's so expensive, which is just silly. a Q10 steel/leather chest piece has 100 durability, which is less than 1 good hit in PVP. I think this also contributes a lot to 100% of noobs not wearing any armor for ages. Sword buffs also make armor durability a lot more relevant in PVP.
- Make the level 1 (from overworld to natural cave level) not cost hard leather. Every world we end up not making our initial mineholes in our base because it's more efficient to start from a cave and Hleather is too expensive to waste.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
SnuggleSnail wrote: People were straight up not having a good time when having maxed TW just stopping you from docking, which is a /slightly/ less bad version of the same thing. It's rly sad when sincere people suggest this stuff. At least audiosmurf is pranking, but you guys have no excuse. Dumb shit like this actually gets put in the game sometimes, and doesn't get reverted for months/years. You're ruining it for everybody.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
26dollar wrote:i liek all of the post except wellsprings should only be able to be broken with a sledgehammer if you have over 1,000 str cuz wellsprings rly help me when i cant found a lake and they're really pretty
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
Archiplex wrote:i kinda dislike the minehole idea because a lot of early game conflicts between smaller dudes comes from fighting over cave entrances to ore and stuff.
sure the conflict is still there if you're located fairly close to someone anyways but fighting over caves, sneaking into other people's caves and such has always been funny and a fun part of early game nab fighting. im sure you wouldn't experience it if you blaze past mineholes and stuff/steamroll your neighbors but i wouldn't like to see it go away.
spring destruction good, not sure about cave destruction. maybe on a vclaim.
i agree but also disagree on the TW aspect: it's clear the devs want TW to mean something and to have a limit on how often/freely you can use roads and boats to uber long distances, and just eliminating that seems against the intent. that said, it basically doesn't exist right now and cutting the alt aspect isnt a bad idea. buuuut im pretty sure they aren't going to concede because they WANT a system that makes long distance travel annoying.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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