Clemins wrote:
MightySheep wrote:I would argue that escaping from a bunch of gankers is plenty rewarding. If I got chased for 30 mins by a zerg and managed to escape I would feel so much more dopamine and satisfaction than any PvE bullshit you can come up with.
MightySheep wrote:Also its a survival game, it's kinda the whole point that youre not supposed to feel safe all the time.
MightySheep wrote:the PvE is not that scary
MightySheep wrote:getting chased by a bunch of gankers is super rare
MightySheep wrote:You keep saying you dont like long chases but I still dont get what the alternative is? Either you think it should be just easy as hell to escape which makes PvP pointless and not scary or you want it to be easier to catch people which is way less fun for casuals.
MightySheep wrote:literally 90% of the playerbase is not some big faction chad. If you put aside your victim mentality for 2 seconds and actually made an effort to learn how to play you dont need to fear 90% of the playerbase that barely knows how to press the buttons.
I sieged about 5 bases this world, and got sieged (successfully) 1 time. I am not a fan of how long it takes ( and sure as HELL not looking forward to the new changes to make attacking harder) But, the time gate kept me and everyone else from just flat out sieging every base in sight, and instead picked out bases that looked stacked OR found people we had a vendetta against. It might not be a super prominent feature of PVP, but it has its place.Zampfeo wrote:Siege might as well not exist and I haven't seen anyone take "ranging" seriously since like W7.
Zampfeo wrote:But getting ganked everyday by the same neighbors is a pain in the ass
Zampfeo wrote:and there's no guarantee there won't be a similar group at a new location.
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