The_Blode wrote:Kaios wrote:sMartins wrote:probably just it doesn't work on your custom clients.
I was wondering that too. I mean how is it that I'm one of the few people that actually knew about this mechanic and there are so many who did not? It suggests to me that there is a possibility the uphill/downhill speed variances are entirely client side and it may be that the flat world is removing this completely. That would be a pretty large oversight. Or these people just don't go on mountains very often idk.
If it was client-side in some way, you'd be able to make a custom client that makes it perpetually downhill whichever direction you're travelling or some shit and have a perma-speedboost over anyone else.
People are just oblivious, Occam's Razor suggests.
I don't know the code but if I had to take a guess V gain doesn't matter at all .... the speed is always the same. So yes it's just a a simulation over the simulation.
The resulting speed is always like if it was flat. Negative gain + Positive gain = 0
So, yes, it's very much likely that if you use something to show terrain always flat .... the "effect" doesn't take place.
Resulting speed is the same for everyone.
This is my guess.

Vab = Vac + Vcb