Its basically two separate games

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Its basically two separate games

Postby sMartins » Fri Sep 09, 2022 10:25 pm

The_Blode wrote:
Kaios wrote:
sMartins wrote:probably just it doesn't work on your custom clients.


I was wondering that too. I mean how is it that I'm one of the few people that actually knew about this mechanic and there are so many who did not? It suggests to me that there is a possibility the uphill/downhill speed variances are entirely client side and it may be that the flat world is removing this completely. That would be a pretty large oversight. Or these people just don't go on mountains very often idk.


If it was client-side in some way, you'd be able to make a custom client that makes it perpetually downhill whichever direction you're travelling or some shit and have a perma-speedboost over anyone else.
People are just oblivious, Occam's Razor suggests.


I don't know the code but if I had to take a guess V gain doesn't matter at all .... the speed is always the same. So yes it's just a a simulation over the simulation.

The resulting speed is always like if it was flat. Negative gain + Positive gain = 0

So, yes, it's very much likely that if you use something to show terrain always flat .... the "effect" doesn't take place.

Resulting speed is the same for everyone.

This is my guess.

Image

Vab = Vac + Vcb
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Re: Its basically two separate games

Postby VDZ » Fri Sep 09, 2022 11:04 pm

MightySheep wrote:
Nexit wrote:i actually don't understand why the default client is so bad. there are features universally present in all clients that are necessary to play the game which don't exist in default. i would like to hear some commentary from jorb on this.

this 1 is loftar not jorb and he has commented on it a bunch of times, the answer is usually just some weird turbo nerd mumbo jumbo ie not wanting to use other peoples code

If I recall correctly, it was about not wanting to maintain other people's code. And I can totally understand that. If you work in tech for a while you'll understand the long-term costs of poorly written code and code nobody in the project is familiar with (anymore). If I ever need to use a piece of someone's code outside of the scope of the project it was in and they're not going to maintain it in my stead, I typically just rewrite it entirely (using the original as reference). Otherwise down the road I (or someone else on the project) will spend more time maintaining or working around the code than we saved by copying it over in the first place.
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Re: Its basically two separate games

Postby overtyped » Sat Sep 10, 2022 12:49 am

Nightdawg wrote:Cba to read anything in this entire thread, I just want to say that I forgot to turn on "flat world" one fight and it felt like I got cancer, did treatment for 10 years, and still died.

That's how retarded mountains are. Thank you.

So you didn't enjoy your 1v3 against "Clifford the big red screen blocker" and "Elevationer the misclick inducer?"
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Re: Its basically two separate games

Postby The_Blode » Sat Sep 10, 2022 5:49 am

sMartins wrote:
I don't know the code but if I had to take a guess V gain doesn't matter at all .... the speed is always the same. So yes it's just a a simulation over the simulation.

The resulting speed is always like if it was flat. Negative gain + Positive gain = 0

So, yes, it's very much likely that if you use something to show terrain always flat .... the "effect" doesn't take place.

Resulting speed is the same for everyone.

This is my guess.

Image

Vab = Vac + Vcb


but if i log in, run downhill FAST, and then log out, there's no Vac to counteract the Vab
It'd make sense if your speed increa-
man it's friday, I can't wrap my head around it. could be that it's just the sound effect and animation speed and not actual speed being changed
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Re: Its basically two separate games

Postby Liss12 » Sat Sep 10, 2022 7:02 am

VDZ wrote:
MightySheep wrote:
Nexit wrote:i actually don't understand why the default client is so bad. there are features universally present in all clients that are necessary to play the game which don't exist in default. i would like to hear some commentary from jorb on this.

this 1 is loftar not jorb and he has commented on it a bunch of times, the answer is usually just some weird turbo nerd mumbo jumbo ie not wanting to use other peoples code

If I recall correctly, it was about not wanting to maintain other people's code. And I can totally understand that. If you work in tech for a while you'll understand the long-term costs of poorly written code and code nobody in the project is familiar with (anymore). If I ever need to use a piece of someone's code outside of the scope of the project it was in and they're not going to maintain it in my stead, I typically just rewrite it entirely (using the original as reference). Otherwise down the road I (or someone else on the project) will spend more time maintaining or working around the code than we saved by copying it over in the first place.

Then he should forbid third party clients. The advantage they provide is insane and allowing people to have such advantage in free PvP permadeath game is pure lunacy. 1/10 of what custom clients allow would be considered cheats in any other game.
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Re: Its basically two separate games

Postby pawnchito » Sat Sep 10, 2022 7:22 am

this dude barely even cracked the difference. there are for sure 2 different games. Client matters!
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Re: Its basically two separate games

Postby sMartins » Sat Sep 10, 2022 11:56 am

The_Blode wrote:but if i log in, run downhill FAST, and then log out, there's no Vac to counteract the Vab
It'd make sense if your speed increa-
man it's friday, I can't wrap my head around it. could be that it's just the sound effect and animation speed and not actual speed being changed


Yes, pretty much it's what I was saying ... just an effect.

If it's true that it doesn't work on custom clients ... must be client side for sure.

Speed cannot change, and coords (x,y) must be always the same in every given time ... otherwise it would be unfair.

Pretty sure with the default client I see you and me slowing down and going faster ... while you see always the same speed.

Maybe wizards can explain us how it works.

P.S. Btw, once again, another "nice touch" ruined and bypassed by custom clients. Efficiency people ... what a sad world awaits us.
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Re: Its basically two separate games

Postby telum12 » Sat Sep 10, 2022 12:13 pm

sMartins wrote:
The_Blode wrote:but if i log in, run downhill FAST, and then log out, there's no Vac to counteract the Vab
It'd make sense if your speed increa-
man it's friday, I can't wrap my head around it. could be that it's just the sound effect and animation speed and not actual speed being changed


Yes, pretty much it's what I was saying ... just an effect.

If it's true that it doesn't work on custom clients ... must be client side for sure.

Speed cannot change, and coords (x,y) must be always the same in every given time ... otherwise it would be unfair.

Pretty sure with the default client I see you and me slowing down and going faster ... while you see always the same speed.

Maybe wizards can explain us how it works.

P.S. Btw, once again, another "nice touch" ruined and bypassed by custom clients. Efficiency people ... what a sad world awaits us.


You're dumb and this is not how that works. The fuck are you people talking about. Custom clients are not able to modify player velocity.
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Re: Its basically two separate games

Postby Kaios » Sat Sep 10, 2022 12:48 pm

For reference, that speed variance was added in the Runs Like Wind update and there's no mention of it being superficial/visual only.

jorb wrote:Key Fixes
-----------------------
  • You now move faster while moving downhill, and slower while moving uphill.
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Re: Its basically two separate games

Postby pawnchito » Sat Sep 10, 2022 12:54 pm

Yeah I thought at least in PVE the height does matter, you can use hills to overcome snakes and such. I actually had to turn flat world off because my hunting on land was affected.

Still two different games, like running a marathon without shoes if you use the Vanilla client. The ability to spam a button and collect a wild dream is in itself game breaking when compared to Vanilla client, not even talking about drinking and other mandatory shit.
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