make siege 24 hours again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: make siege 24 hours again

Postby Nightdawg » Sun Nov 20, 2022 4:17 pm

Massa wrote:no and still all he's done to me was take a bite of my ass while I was carrying a boat, it's not some decisive victory to have le bigger number. I'm frequently outstatted, it means nothing.

it's still just 1 guy, there will always be some guy going nuclear with his stats in any mmo. if there's an environment that people can raise a number, a small handful will always pump that shit into the sky for no real reason at all. The bulk have normal ass stats a hermit could get.


Yes but that's a loser mentality. To me it's cringe when I can't take someone on just because of the big stats difference.
If you fight someone that plays 16 hours per day, even if you trade low cleaves, his str and agi being 1100 compared to yours being 650 means he will still trade much better, even if you were to play better than him.

I'm not talking about braindead hermits having higher stats here. But it sure as shit doesn't give the braindead hermits a high chance to get into pvp against good players that reach these levels of autism.
Had I started playing at the beginning of world 10 instead of world 11, I would've given up on this game. Imagine having to fight people that have 40k str/ua when you have 2k (and combat equalisation being non-existant too).

I understand that you don't mind just running from people with obnoxious stats, but I just want to be able to fight them back too. You might have noticed how they still literally ally the entire planet even when the numbers are equal PLUS they already have the stats/industry advantage. :|

I noticed this world how some of the "best" fighters turned out to be much worse when the numbers were equal and their stats were closer to mine.
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Re: make siege 24 hours again

Postby SnuggleSnail » Sun Nov 20, 2022 9:05 pm

It is a bit silly to be upset that there's between 2-5 people every world that get silly stats which makes it hard for you to 1v1 them or whatever when the same situation could occur by one side just having a few extra people. Industry and client features have always been more of a divider than stats anyway, and moreso now since spiraling.


Kindof off topic, tho. What is the point of caring if you have to run from or even lose a fight? Literally the worst thing that can happen to you in the smash hit video game haven and hearth is some europoor will shittalk you on discord.
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Re: make siege 24 hours again

Postby Massa » Sun Nov 20, 2022 9:15 pm

SnuggleSnail wrote:It is a bit silly to be upset that there's between 2-5 people every world that get silly stats which makes it hard for you to 1v1 them or whatever when the same situation could occur by one side just having a few extra people. Industry and client features have always been more of a divider than stats anyway, and moreso now since spiraling.


Kindof off topic, tho. What is the point of caring if you have to run from or even lose a fight? Literally the worst thing that can happen to you in the smash hit video game haven and hearth is some europoor will shittalk you on discord.

the actual consequences are having to find shit to make meds
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Re: make siege 24 hours again

Postby WowGain » Mon Nov 21, 2022 1:34 am

Massa wrote:
SnuggleSnail wrote:It is a bit silly to be upset that there's between 2-5 people every world that get silly stats which makes it hard for you to 1v1 them or whatever when the same situation could occur by one side just having a few extra people. Industry and client features have always been more of a divider than stats anyway, and moreso now since spiraling.


Kindof off topic, tho. What is the point of caring if you have to run from or even lose a fight? Literally the worst thing that can happen to you in the smash hit video game haven and hearth is some europoor will shittalk you on discord.

the actual consequences are having to find shit to make meds


today i had to go outside and collect 20 dolomite for a nasty lac potion
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