i dunno why we can't have something like
just
fucking normal
like a normal video game's combat system
Clemins wrote:DonVelD wrote:maybe one day clemins will make the guide but for now those two options are your only solutions if you want to get good.
I considered it, even started making it, spoiler and now deleted:
However, along with what was stated above and before, I came to the same realization. So I stopped and have ultimately scrapped the project. The game has so many other fundamental issues (95% self-imposed by the devs as again, stated above and before). It would be such a waste of time and energy to make a guide because as DDDsDD999 points out (the author of the only "current" combat guide) is that mechanics in this game change so often and drastically that a guide I'd make could literally be invalidated an hour later.
Not to mention, a guide requires the reader to actually want to engage in the mechanic, and I don't think most people want to go through the trouble of building a fighter only for the sake of defense. And even if they did, and read all the other scattered guides on how to fight, it all means nothing without actual legitimate practice. NOT TO MENTION, the entire reply section will be nothing but drooling idiots telling me I'm wrong, pvp bad, etc. So really, the only advice you need to get started is to really sit and ask yourself if this is something you want to do. If you come to the conclusion that this IS something you really REALLY want, then the best and quickest avenue is literally to join a group who has people who have already done the homework and just learn from them. And if you're lucky, that group might also have an indentured programmer working on a client that makes the game actually playable. (I sometimes forget how bad the state of the game is thanks to my group's client, may god have mercy on our poor programming boiz...)
Slightly related dev rant below, mostly just me venting about shit, it's long as hell, you don't have to read it.
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