by ChildhoodObesity » Thu Aug 03, 2023 5:54 pm
I think it's okay having industry progression tied into bone quality super hard, however, the problem with this is they made it so tools hard cap bone quality so it cancels that out entirely. I think this change was kind of SHIT personally. Pretty much kills the end-game where higher animals can and do exist currently but it doesn't even matter because the tool quality hard caps them. It's kind of unfun when there's mechanics in the game that exist to raise animals to high qualities but are then cancelled out by not being able to take advantage of them being high quality.
Flax quality's effect is so fucking slow that it takes literal months and months to see the smallest amount of actual progression caused by flax emanating into other industries. This is not fun gameplay, you shouldn't have to optimally farm for endless months to see the smallest boosts in other areas of industries. I think it's fine flax and its effect on industries is fine as is regardless though, they just need to fix other aspects. Tool quality hardcapping + extreme reliance on good feldspar are the two most annoying things that slow growth down to snail pace.