mdsanta wrote:Nightdawg wrote:mdsanta wrote:btw... seeing many posts about getting killed - does HnH have KO mechanics again or you're stunned and being tp'ed to the hearth fire? I remember it was introduced half a decade ago, not sure where it is now.
This thread is about people literally killing themselves to gain more stats.
Considering how much else this game is prone for try-hards... it's just a game mechanics

In a nutshell... is there a big difference for a hermit if somebody else got crazy stats by botting and years of planning of most effective development plan to win the arms race... or it was death leaps?
from casual gamer - same shit.
Even if one would post a detailed guide into how this mechanics works, how properly apply it - will it make any difference?
doubt it.
for l33t tier players - get gut
for rest - embrace the suck
HnH never changes

The whole satiety/hunger system is here to prevent this exact thing
Jorb simply ignores the fact that players bypass his system.
The same way people were bypassing the siege system.
They added:
- A claim power mechanic, that goes from 1% to 100% over the span of one month. Siege engines depend on this power level.
- Siege chess
- Drying times for claims
- Drying times for palisades
- Ability to seal corner posts
- Extra time required to siege a base, by using the numen points to improve the claim power
In the end people would just do a pathetic piece of shit exploit, which literally skipped all of the above.
Now it's just the same shit for this stupid suicide system. And it could all be instantly solved, without having to reinvent the wheel, by inheriting hunger.