havenbigagreer wrote:Oh, brace yourselves for the epic saga of PvP enlightenment! Behold the mystical realm where veterans, with their well-practiced muscle memory, navigate the complex dance of button clicks, leaving mere noobs in awe of their otherworldly skills. It's like trying to explain the secrets of the universe to someone who still thinks a mouse is just a furry creature.he basics of their divine art.
Let's not forget the noble cause of making PvP more accessible. Because who cares about intricate strategies and the art of combat when we can simplify it to the point where even your grandma could participate? "PvP for Dummies" should be the new battle cry, ensuring that everyone, regardless of their gaming prowess, can join the ranks of the button-clicking elite.
Kaios wrote:But otherworldly skills and intricate strategies such as critter clicking, that was a high level of skill expression, right???
Kaios wrote:More often I would have been successful in escaping someone if not for stupid random critters popping up all over and allowing a bad chaser to catch up simply because they can click on a frog.
Kaios wrote:I suppose adding a radius or making the obj bigger to click on would certainly help in that regard for something such as a frog/toad which can be easily missed on forest and swamp, but that's not really the point I was making.
In one of the specific examples I was thinking of I did not even have forager on the character that was being chased, and even though I managed to get the aggressor stuck on or slowed down by trees and such several times during the process they still managed to catch up because of the credo. Getting someone stuck on something in spite of the pathing mechanics in relation to objects now and due to being able to see the path line someone is taking makes it far more difficult than clicking on anything or pressing a button because it requires a bit of quick thinking and precise timing on the part of the one being chased. That is far more of a 'skill expression' than bunny slippers/forager.
Kaios wrote:I suppose adding a radius or making the obj bigger to click on would certainly help in that regard for something such as a frog/toad which can be easily missed on forest and swamp, but that's not really the point I was making.
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