Halbertz wrote:What kind of buff will fix that you can just stair hop them? What number should be adjusted?
Scared stiff debuff, can't switch screens until they're dead (or you are)
![Trollface ¦]](./images/smilies/troll.gif)
Btw I worded this like it was a joke suggestion. It legitimately isn't though. Technically stair hopping is an unintended combat exploit. This is a legit way around that.
And just to drill in the point, if you kill somebody and they nidbane you and only 1 nidbane heads your way, it should REMAIN as worthless and easy to deal with as Nidbanes currently are. The Nidbane change is in no way an attempt at harming people who kill the odd player here and there. It is solely supposed to be a warning and deterrent for people massacring everyone they come across with impunity. That's all. It's not enforced on anybody; you basically bring it on yourself. If you were to lose a character over this change you basically only have yourself to blame.
I'm going to throw out a random bullshit number that I've just pulled out of my ass here for the sake of an example, but let's say 5 Nidbanes will fuck up almost any character they're sent again. You, as the murderer, will simply steer clear of killing 5 people within that limited Murder timeframe. If 4 is cutting it close, then make sure you don't go over 3. That is how I envision this change working.
It literally can only kill you if you yourself choose to ignore the danger of killing that many people in said timeframe.
Both changes I've suggested will not take one of your villages precious fighters out of the game either. They can still go out and fight with you, just be careful of how many kills you have on your guy so you can't get fucked after the battle by people going back for scents. Spread the kills out between other members if need be.
Nothing changes with village vs village fights which is intended because those are totally fine.