by overtyped » Sat Oct 05, 2024 3:07 am
Dawidio123 wrote:overtyped wrote:DonVelD wrote:Maybe the better question should be, "should the meta continue to be based on causing 100% openings for 1 hit KO with opp knocks, or not, or is chipping away with small chunks of life better?"
Okay i'll take you seriously for a bit.
What you pose is not really a good comparison. What you should be asking yourself is: Should the meta continue to be cooperating with your squad to get that big bonk on someone to KO them, or should it be spamming an AOE move that require no coordination and leads to slow and dull fights where nobody gets KOd just so the newbs can feel useful in pvp.
Your arguments of B12 is too expensive are not acceptable, cutblade is not much cheaper, bronze sword full squad of SoS is shit just as you beat koreans on that one meteorite nobody else went to.
I think both have their place. Our noob group hardly ever gets a ko, (infact almost never) but we have won fights.
Perhaps taking each style at the face value of: "which one wins" is the wrong approach, and we should be looking at tradeoffs.
Kito cleave, has a high probabilty of downing someone, and in our fights against kito cleave, we can win the fight, despite having more of our players being ko'd, and losing all their stuff, and being badly wounded.
What counts as a victory in that scenario? Is it the fact we caused the enemy to leave, or did we lose because we lost more resources after the fight?
If this was a sport, we would be declared the winners, if this was real life, then we certainly lost.
Last edited by overtyped on Sat Oct 05, 2024 3:12 am, edited 2 times in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy