A frank discussion on pvp

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A frank discussion on pvp

Postby Dawidio123 » Sat Oct 05, 2024 3:00 am

overtyped wrote:
DonVelD wrote:Maybe the better question should be, "should the meta continue to be based on causing 100% openings for 1 hit KO with opp knocks, or not, or is chipping away with small chunks of life better?"

Okay i'll take you seriously for a bit.
What you pose is not really a good comparison. What you should be asking yourself is: Should the meta continue to be cooperating with your squad to get that big bonk on someone to KO them, or should it be spamming an AOE move that require no coordination and leads to slow and dull fights where nobody gets KOd just so the newbs can feel useful in pvp.

Your arguments of B12 is too expensive are not acceptable, cutblade is not much cheaper, bronze sword full squad of SoS is shit just as you beat koreans on that one meteorite nobody else went to.
Last edited by Dawidio123 on Sat Oct 05, 2024 3:01 am, edited 1 time in total.
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Re: A frank discussion on pvp

Postby DonVelD » Sat Oct 05, 2024 3:00 am

Both options already exist. Try stinging. How do you think swordboys deal their damage?
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Re: A frank discussion on pvp

Postby Kaios » Sat Oct 05, 2024 3:01 am

Robben_DuMarsch wrote:
HasseKebab wrote:It should, b12+cleave is miles ahead of any other combat style in terms of effectiveness.


based


???

That’s always been the case in every combat variant.
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Re: A frank discussion on pvp

Postby ZamAlex » Sat Oct 05, 2024 3:02 am

overtyped wrote:
DonVelD wrote:Fun fact, only one person died during the siege because they fucked up big time, and about 60 people participated (or more).

OP makes it out like there's a 90% chance to die from getting cleaved.

I didn't say that, but this is certainly something to talk about. Pvpers are much less likely to die, so perhaps we should equalize that somewhat.

Maybe the better question should be, "should the meta continue to be based on causing 100% openings for 1 hit KO with opp knocks, or not, or is chipping away with small chunks of life better?"

Bcs ppl will just ran out if you don't KO them, you know? But sounds like you ok for running for 5 hours and just tp back after, but most ppl preder to some action.

And at some point, ppl will start mastery archery combat and it will be totaly unfun for everyone.
Last edited by ZamAlex on Sat Oct 05, 2024 3:03 am, edited 1 time in total.
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Re: A frank discussion on pvp

Postby Dawidio123 » Sat Oct 05, 2024 3:02 am

DonVelD wrote:Both options already exist. Try stinging. How do you think swordboys deal their damage?

Unironically this, spam sting with a bronze sword is fucking insane openings, if you run this and support someone with a b12 it's basically impossible to defend. Not to mention potential cutblade funny combos which i won't reveal.
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Re: A frank discussion on pvp

Postby Robben_DuMarsch » Sat Oct 05, 2024 3:02 am

Nah W8/W9 you'd often one shot regardless you just needed to get your opponent's openings down and you'd hit for pure damage with any weapon, equivalent to 100% opening.

It was balls but b12 was much less necessary to overcome AC on less than 100% openings like we have now.
I don't want to go back to that, but B12 wasn't *always* the best.
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Re: A frank discussion on pvp

Postby HasseKebab » Sat Oct 05, 2024 3:05 am

DonVelD wrote:Both options already exist. Try stinging. How do you think swordboys deal their damage?


Sword people dont deal damage though, dealing like 20 damage compared to 80 with b12 cleave is just kind of not comparable at any opening.
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Re: A frank discussion on pvp

Postby Kaios » Sat Oct 05, 2024 3:07 am

It’s still always been the ultimate meta either way. B12, some type of punch, cleave. Soldiers sword, some type of punch, cleave. The combat is boring, quite frankly.
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Re: A frank discussion on pvp

Postby overtyped » Sat Oct 05, 2024 3:07 am

Dawidio123 wrote:
overtyped wrote:
DonVelD wrote:Maybe the better question should be, "should the meta continue to be based on causing 100% openings for 1 hit KO with opp knocks, or not, or is chipping away with small chunks of life better?"

Okay i'll take you seriously for a bit.
What you pose is not really a good comparison. What you should be asking yourself is: Should the meta continue to be cooperating with your squad to get that big bonk on someone to KO them, or should it be spamming an AOE move that require no coordination and leads to slow and dull fights where nobody gets KOd just so the newbs can feel useful in pvp.

Your arguments of B12 is too expensive are not acceptable, cutblade is not much cheaper, bronze sword full squad of SoS is shit just as you beat koreans on that one meteorite nobody else went to.


I think both have their place. Our noob group hardly ever gets a ko, (infact almost never) but we have won fights.

Perhaps taking each style at the face value of: "which one wins" is the wrong approach, and we should be looking at tradeoffs.

Kito cleave, has a high probabilty of downing someone, and in our fights against kito cleave, we can win the fight, despite having more of our players being ko'd, and losing all their stuff, and being badly wounded.

What counts as a victory in that scenario? Is it the fact we caused the enemy to leave, or did we lose because we lost more resources after the fight?

If this was a sport, we would be declared the winners, if this was real life, then we certainly lost.
Last edited by overtyped on Sat Oct 05, 2024 3:12 am, edited 2 times in total.
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Re: A frank discussion on pvp

Postby DonVelD » Sat Oct 05, 2024 3:09 am

HasseKebab wrote:
DonVelD wrote:Both options already exist. Try stinging. How do you think swordboys deal their damage?


Sword people dont deal damage though, dealing like 20 damage compared to 80 with b12 cleave is just kind of not comparable at any opening.

Yeah because its all about chip damage. Sure you deal 20 damage (or 3x more with a cutblade) but you blast them all the time cuz of low Cooldown. What's the issue? You can also open them just enough so a cleave boy swoops in and deals a chonk of damage?
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