Time gate PVP skills

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Time gate PVP skills

Postby Executioner » Thu Nov 07, 2024 2:14 am

Avu wrote:The only way to reliably stand a chance against a grieffer is to do as they do, don't go out unless you go out to kill people packed with water containers and energy food. Have all your stats and and skills pumped only into combat; Also you should train every single day to run around in the forest using the latest client technology with everything hidden, autotargets etc... And then they will just come with a few buddies to make it all useless anyway.

Any other playstyle can't compete if you draw the bad straw and you're around those. Crafter types that are out to get credos done? Dead without recourse. Exploration foragers? dead because by necessity they have to be solo. Solo hunters also dead. So of course the front holes that live and breathe this game and have driven world after world all except the most autistic other type of players will cry and bitch every time someone wants to improve the game. If changes are made they might have to compete fairly and that's not something they're willing to do.

I've said it before this game could have been wildly successful and jorb and loftar could have been rich as fuck but they'd rather e-wank over internet drama that doesn't fucking matter and making sure their drama generators remain happy always making changes to favor them.

P.S. the combat discovery system is an unbalanced shit, red attack with no way to defend against it but that's how our dear devs like it.

Combat stats are equalized you need very small amount of MC. Most fighter ive seen previously is raising all stats (will for travel, charisma for quest, int for study, perc for foraging, etc) why bother only combat stat?

Train every day? Client technology? Is this some kind of inner joke Im dont understand? Hurricane is right here its what all the tryhards use

Im new and Ive never been KOd in pvp and I just attack everybody I see. Ever think maybe u are the problem? Sometimes people run away and they cant be ganked because this game design favors running away to the point that its literally impossible to catch people if they run normally. However Ive noticed most people just sort of spaz out and run into a wall or something. I think we both know which of these 2 type of player u are lol.

Ps. you dont need to be "packed with energy food and water skins" lmao I have 4 waterskin I carry 3 pieces of meat usually and so far there hasnt been a single chase where I used more than 1 waterskin so nice meme very good. trash
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Re: Time gate PVP skills

Postby The_Lich_King » Thu Nov 07, 2024 2:21 am

Executioner wrote:
Avu wrote:The only way to reliably stand a chance against a grieffer is to do as they do, don't go out unless you go out to kill people packed with water containers and energy food. Have all your stats and and skills pumped only into combat; Also you should train every single day to run around in the forest using the latest client technology with everything hidden, autotargets etc... And then they will just come with a few buddies to make it all useless anyway.

Any other playstyle can't compete if you draw the bad straw and you're around those. Crafter types that are out to get credos done? Dead without recourse. Exploration foragers? dead because by necessity they have to be solo. Solo hunters also dead. So of course the front holes that live and breathe this game and have driven world after world all except the most autistic other type of players will cry and bitch every time someone wants to improve the game. If changes are made they might have to compete fairly and that's not something they're willing to do.

I've said it before this game could have been wildly successful and jorb and loftar could have been rich as fuck but they'd rather e-wank over internet drama that doesn't fucking matter and making sure their drama generators remain happy always making changes to favor them.

P.S. the combat discovery system is an unbalanced shit, red attack with no way to defend against it but that's how our dear devs like it.

Combat stats are equalized you need very small amount of MC. Most fighter ive seen previously is raising all stats (will for travel, charisma for quest, int for study, perc for foraging, etc) why bother only combat stat?

Train every day? Client technology? Is this some kind of inner joke Im dont understand? Hurricane is right here its what all the tryhards use

Im new and Ive never been KOd in pvp and I just attack everybody I see. Ever think maybe u are the problem? Sometimes people run away and they cant be ganked because this game design favors running away to the point that its literally impossible to catch people if they run normally. However Ive noticed most people just sort of spaz out and run into a wall or something. I think we both know which of these 2 type of player u are lol.

Ps. you dont need to be "packed with energy food and water skins" lmao I have 4 waterskin I carry 3 pieces of meat usually and so far there hasnt been a single chase where I used more than 1 waterskin so nice meme very good. trash


The fact that the raiders are so salty over this thread just makes me support this idea so much more
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Re: Time gate PVP skills

Postby Executioner » Thu Nov 07, 2024 2:38 am

The_Lich_King wrote:The fact that the raiders are so salty over this thread just makes me support this idea so much more

I didnt even read the thread though

I just read that post and yes it makes me salty when people blame the game instead of their ineptitude, nothing about that guys post was real or true
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Re: Time gate PVP skills

Postby Dawidio123 » Thu Nov 07, 2024 3:01 am

yym331 wrote:players can attack freely within their own P-Claim.

Worth mentioning, on their own ACTIVE p-claim, which means that unless you got rage in the first hours you either pray nobody comes for you pclaim pole, block it with alts, or engage into hours long push war. All of these fucking suck and shouldn't be the only way one can defend their own property, and the most basic solution of letting ppl aggro on an inactive claim will lead to ppl without rage placing a claim to attack ppl. I honestly think rage should stay at 30k because you can get it pretty damn quickly in the first 2-3 hours without much issues, pushing it to 50k makes it MUCH more reliant on lucky quest rewards which sucks cock.
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Re: Time gate PVP skills

Postby Avu » Thu Nov 07, 2024 7:16 am

Executioner wrote:
Avu wrote:The only way to reliably stand a chance against a grieffer is to do as they do, don't go out unless you go out to kill people packed with water containers and energy food. Have all your stats and and skills pumped only into combat; Also you should train every single day to run around in the forest using the latest client technology with everything hidden, autotargets etc... And then they will just come with a few buddies to make it all useless anyway.

Any other playstyle can't compete if you draw the bad straw and you're around those. Crafter types that are out to get credos done? Dead without recourse. Exploration foragers? dead because by necessity they have to be solo. Solo hunters also dead. So of course the front holes that live and breathe this game and have driven world after world all except the most autistic other type of players will cry and bitch every time someone wants to improve the game. If changes are made they might have to compete fairly and that's not something they're willing to do.

I've said it before this game could have been wildly successful and jorb and loftar could have been rich as fuck but they'd rather e-wank over internet drama that doesn't fucking matter and making sure their drama generators remain happy always making changes to favor them.

P.S. the combat discovery system is an unbalanced shit, red attack with no way to defend against it but that's how our dear devs like it.

Combat stats are equalized you need very small amount of MC. Most fighter ive seen previously is raising all stats (will for travel, charisma for quest, int for study, perc for foraging, etc) why bother only combat stat?

Train every day? Client technology? Is this some kind of inner joke Im dont understand? Hurricane is right here its what all the tryhards use

Im new and Ive never been KOd in pvp and I just attack everybody I see. Ever think maybe u are the problem? Sometimes people run away and they cant be ganked because this game design favors running away to the point that its literally impossible to catch people if they run normally. However Ive noticed most people just sort of spaz out and run into a wall or something. I think we both know which of these 2 type of player u are lol.

Ps. you dont need to be "packed with energy food and water skins" lmao I have 4 waterskin I carry 3 pieces of meat usually and so far there hasnt been a single chase where I used more than 1 waterskin so nice meme very good. trash


So you boast you never been KO'ed while attacking everyone in a thread where people complain that play style is unbalanced and should be nerfed and you think you won the argument?
You say training every day and client technology is not a thing but then you say people you gank panic and run into walls? You do realize that is because lack of training right? And I bet many steam players don't even realize they need special client bullshit to stand a chance.

The type of player I am? I'm the carebear type and proud of it. I think people who only do PVP have stunted development and likely overcompensating for some shortcoming and can only derive joy from the misery of others.

4 waterskins and 3 meat are about 2-3 / 3 more than people going about constructive endeavors have.

But do appreciate that my post triggered you.
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Re: Time gate PVP skills

Postby Executioner » Thu Nov 07, 2024 2:19 pm

Training? for what? running in a straight line?

Can you tell me specifically what part of this combat system is confusing you? If a new player can KO everybody how is that a problem with this game being too "complicated" or whatever your argument is? If you made even the slightest bit of effort to not suck, like half as much effort as you put into whining here- you would become ungankable. Anybody who have the HIGH TIER VETERAN skill of... running in a straight line- can get away from any ganker. Thats how the game designed with speed boosts. Even just running a long the edge of a river, if you see a dugout first you have escaped.

Do all the cringe coper psychoanalyzing u want but I have cut my effort/workload in half by just taking everything good from other people, loot doesnt care about ur feelings, it are a pvp game. Oh yeah good point that carrying 3 meat and 10 litres of water is simply too difficult for people. I forgot
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Re: Time gate PVP skills

Postby TheServant » Thu Nov 07, 2024 2:30 pm

Avu wrote:I think people who only do PVP have stunted development and likely overcompensating for some shortcoming and can only derive joy from the misery of others.


bro what are you on? people that play other pvp games are like this aswell? it seems you play long ago but you dont seem to understand that is easy to run and drink
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Re: Time gate PVP skills

Postby Hasta » Thu Nov 07, 2024 3:53 pm

Executioner wrote:carrying 3 meat and 10 litres of water is simply too difficult for people

That's the definition of forcing your preferable gameplay on others. I'm not saying it's bad, just stating that it is and I hope you're okay with it.
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Re: Time gate PVP skills

Postby Kaios » Thu Nov 07, 2024 3:57 pm

Executioner wrote:Im new and Ive never been KOd in pvp and I just attack everybody I see.


>attacks every player in nettle gear

dude i've never been ko'd in pvp you just have to get good
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Re: Time gate PVP skills

Postby The_Lich_King » Thu Nov 07, 2024 7:56 pm

Kaios wrote:
Executioner wrote:Im new and Ive never been KOd in pvp and I just attack everybody I see.


>attacks every player in nettle gear

dude i've never been ko'd in pvp you just have to get good


Just your typical haven raider.
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