Let's imagine you have a MOBA that doesn't have any clear feedback for "last hit a minion = gain gold."
What should the developers do?
1) increase the passive gold gain to reduce disparity between people who know to lasthit, and those that don't
2) reduce the gold bounty of creeps for similar effect
3) add said feedback, to make it clear that kind of the whole point of the game is to last hit minions (at least during the early game)
How does this relate to Haven? Well, in my humble opinion, Jorb and Loftar have been doing way too much Haven equivalent to 1 and 2, while almost completely ignoring the 3.
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