stats differents kill pvp

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Re: stats differents kill pvp

Postby Vert » Thu Dec 12, 2024 4:44 pm

The_Lich_King wrote:
i have 50 stats and people in this topic has 300+ its not double.
I'll be fine if the players from this thread have twice as much as I do, namely 100 stats or a little more, but not 4 to 5 times more

how much stats you have btw.


Bruh i had 50 stats for an embarrassingly long time this world, and want you to know that so that you don't shrug this off as another 300 statter trying to push agenda.

As it so happens, the 300 statters are right on this one. Literally i have played less than 2 hours a day this world, mostly because real life obligations got in the way, but regardless it would be nonsense to suggest that a 50 statter should stand on equal footing with a 300 statter. Why? Because one of us is playing it casually for our own enjoyment and the other is dedicating 100s of hours into being competitive on the PVP scene.

To put this into comparison, I play league of legends and also dedicate very little time to it because i get bored playing one video game forever. I am pretty bad at it and any High Elo player would destroy me. What you are suggesting would be like me going on League and saying that High Elo players should be penalized and receive nerfs when playing against me because they are better at the game... that would be an insane suggestion on league and it is equally insane here in Haven.

Now I know it feels like this is a dumb comparison because it doesn't feel like someone who massively outstats won due to being a better player but they actually did. They knew the early game better, set up their industry better, had better symbol, feasted more... etc. They knew the game better. They were more skilled. Too say that them outplaying you at the start should be penalized would be like saying a Challenger player should be penalized for being able to outplay a Silver player. That would be insane and equally so it would be insane to suggest that a 50 stat solo Hermit who only puts in 8 hours a week should be on equal footing with a 200 hour no-lifer. I get that no-lifers ruin a huge amount of the fun of this game but if stats straight up are meaningless in this game then so is the game itself because the grind is what haven is.

If you want to talk about giving newbies a early world shield i am here for you (would be exploitable but its worth a talk)

If you want to talk about random aggression prevention i am here.

But arguing that I who barely played this world should be on equal footing with Frost, or Sheep or Maze... etc. I think that would kill the game because it would kill the grind.


It's very sad that you missed the point of the topic, but I'll reveal it to you again.
There is a group of people who claim that the difference in quality due to 24.7 quests reduces the amount of PvP at later stages, while the same group of people claim that the difference in stats does not reduce the amount of PvP.
Moreover, the difference in stats is not important, they will still dominate, and since the difference in stats is not important, then there is no need to reduce the difference between players who eat 24.7 and those who do not.
In this contradiction, I clearly see that the goal of these players is not to make the game better, not to make PvP generally available, but to change the game for themselves. Is it really interesting to constantly eat food when this time can be spent on a fight, but no, a fight with equal or practically equal characteristics is not included in the plans of these players. They do not need PvP, they need a game that is convenient only for them.

we got Combat Equalisation, quest didnt raise quality, so now its time for stats balancing.
why eating increasing stats by the way i think building palisade and landscaping should raise stats.

MightySheep wrote:i eat like once a week and Ive been to all the pvp stuff

meanwhile the ppl " eating 24 /7 " lose every fight


Names? stats?
i dont know i hear you beat MR PoTAto but he has 10 stats
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Re: stats differents kill pvp

Postby The_Lich_King » Thu Dec 12, 2024 5:45 pm

Vert wrote:
The_Lich_King wrote:
i have 50 stats and people in this topic has 300+ its not double.
I'll be fine if the players from this thread have twice as much as I do, namely 100 stats or a little more, but not 4 to 5 times more

how much stats you have btw.


Bruh i had 50 stats for an embarrassingly long time this world, and want you to know that so that you don't shrug this off as another 300 statter trying to push agenda.

As it so happens, the 300 statters are right on this one. Literally i have played less than 2 hours a day this world, mostly because real life obligations got in the way, but regardless it would be nonsense to suggest that a 50 statter should stand on equal footing with a 300 statter. Why? Because one of us is playing it casually for our own enjoyment and the other is dedicating 100s of hours into being competitive on the PVP scene.

To put this into comparison, I play league of legends and also dedicate very little time to it because i get bored playing one video game forever. I am pretty bad at it and any High Elo player would destroy me. What you are suggesting would be like me going on League and saying that High Elo players should be penalized and receive nerfs when playing against me because they are better at the game... that would be an insane suggestion on league and it is equally insane here in Haven.

Now I know it feels like this is a dumb comparison because it doesn't feel like someone who massively outstats won due to being a better player but they actually did. They knew the early game better, set up their industry better, had better symbol, feasted more... etc. They knew the game better. They were more skilled. Too say that them outplaying you at the start should be penalized would be like saying a Challenger player should be penalized for being able to outplay a Silver player. That would be insane and equally so it would be insane to suggest that a 50 stat solo Hermit who only puts in 8 hours a week should be on equal footing with a 200 hour no-lifer. I get that no-lifers ruin a huge amount of the fun of this game but if stats straight up are meaningless in this game then so is the game itself because the grind is what haven is.

If you want to talk about giving newbies a early world shield i am here for you (would be exploitable but its worth a talk)

If you want to talk about random aggression prevention i am here.

But arguing that I who barely played this world should be on equal footing with Frost, or Sheep or Maze... etc. I think that would kill the game because it would kill the grind.


It's very sad that you missed the point of the topic, but I'll reveal it to you again.
There is a group of people who claim that the difference in quality due to 24.7 quests reduces the amount of PvP at later stages, while the same group of people claim that the difference in stats does not reduce the amount of PvP.
Moreover, the difference in stats is not important, they will still dominate, and since the difference in stats is not important, then there is no need to reduce the difference between players who eat 24.7 and those who do not.
In this contradiction, I clearly see that the goal of these players is not to make the game better, not to make PvP generally available, but to change the game for themselves. Is it really interesting to constantly eat food when this time can be spent on a fight, but no, a fight with equal or practically equal characteristics is not included in the plans of these players. They do not need PvP, they need a game that is convenient only for them.

we got Combat Equalisation, quest didnt raise quality, so now its time for stats balancing.
why eating increasing stats by the way i think building palisade and landscaping should raise stats.

MightySheep wrote:i eat like once a week and Ive been to all the pvp stuff

meanwhile the ppl " eating 24 /7 " lose every fight


Names? stats?
i dont know i hear you beat MR PoTAto but he has 10 stats


Literally every human on this forum is trying to make the game better for themselves, including newbies who want gank protection, you who wants stat equalization, me who doesn't and them. All of us are advocating for making the game more enjoyable for us so saying there id a group going around advocating X is a non-argument.

As for stat equalization... like I said we shouldn't penalize people for being good and getting ahead. I do however like the idea of stat equalization that doesn't penalize them for being ahead but instead favors helping people behind. I.E. don't hardcap stats but make it so that the world leader is softcapped and people close to the world leader get less bonus with a bonus to FEP gain the further from world leader you are.

I would absolutely hate to see the FEP system and feasting go away because it feels like a very unique way to get stats and I quite enjoy feasting in spite of how rare it is for me to do this world due to low activity.
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Re: stats differents kill pvp

Postby SnuggleSnail » Thu Dec 12, 2024 7:52 pm

I've put less effort into food this world than any other world so far, and I don't feel like I've lost any fights because of my opponent having absurdly higher stats. People's attributes between all fractions seem weirdly close right now. Maybe there's one or two retards questing all day to get dumb stats, I definitely think there's room for abuse, but so far I haven't run into anybody competent doing that to a broken extent.

IMO, your complaint shows your lack of knowledge on the subject, HOWEVER if you do want to complain about something probably complain about gearQ. Maintaining highQ gear is significantly harder than getting good stats and a much bigger advantage than having 100 extra strength.
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Re: stats differents kill pvp

Postby Kaios » Thu Dec 12, 2024 8:08 pm

It doesn't help that finding up to date information relevant to combat is next to impossible. For example I was trying to figure out if the player's effective strength in combat is different than their actual strength relative to the stats of their opponent, or if the damage being applied to melee attacks and unarmed are unaffected by equalization. Or constitution, it's not like HHP is being equalized when combat occurs.

I agree that quality probably matters more, but equalization doesn't really resolve much except for the disparity in unarmed and melee combat.
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Re: stats differents kill pvp

Postby TheServant » Thu Dec 12, 2024 8:14 pm

Kaios wrote:It doesn't help that finding up to date information relevant to combat is next to impossible. For example I was trying to figure out if the player's effective strength in combat is different than their actual strength relative to the stats of their opponent, or if the damage being applied to melee attacks and unarmed are unaffected by equalization. Or constitution, it's not like HHP is being equalized when combat occurs.

I agree that quality probably matters more, but equalization doesn't really resolve much except for the disparity in unarmed and melee combat.



just make some tests in valhalla, dmg is based on str and weapon vs armor
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Re: stats differents kill pvp

Postby Kaios » Thu Dec 12, 2024 8:22 pm

Did you understand the question I was asking at all? Really doesn't seem like it.

Valhalla sucks ass btw. There is absolutely no reason why they can't provide the necessary information that players need in order to understand combat properly. It would give players less reason to complain about PvP if up-to-date information was presented in a clear and concise format.
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Re: stats differents kill pvp

Postby Vert » Thu Dec 12, 2024 9:01 pm

SnuggleSnail wrote:I've put less effort into food this world than any other world so far, and I don't feel like I've lost any fights because of my opponent having absurdly higher stats. People's attributes between all fractions seem weirdly close right now. Maybe there's one or two retards questing all day to get dumb stats, I definitely think there's room for abuse, but so far I haven't run into anybody competent doing that to a broken extent.

IMO, your complaint shows your lack of knowledge on the subject, HOWEVER if you do want to complain about something probably complain about gearQ. Maintaining highQ gear is significantly harder than getting good stats and a much bigger advantage than having 100 extra strength.

Numbers please how much food you eat last world how much food you eat this world.
How much time you spend to prepare it if it didnt do someone for you ofc
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Re: stats differents kill pvp

Postby Kaios » Thu Dec 12, 2024 9:07 pm

He doesn't have any numbers to share just like everyone else when they throw around vague statements like "my opponent had absurdly higher stats" but never explaining how or why they know something like that (hint: their client calculated it for them).

I agree with the main point of your thread. So what if openings are roughly the same between two fighters if one has better overall quality, greater health, deals more damage, is better protected, has shorter cooldowns, etc. I truly don't understand where this thought process comes from that any skill is involved in such a system, especially when their clients are doing a bunch of things for them that other players do manually or not at all.
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Re: stats differents kill pvp

Postby WowGain » Thu Dec 12, 2024 9:29 pm

you realize that this is an MMORPG right
continuous stats are like
bedrock game mechanics to an MMORPG.
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Re: stats differents kill pvp

Postby WowGain » Thu Dec 12, 2024 9:31 pm

Kaios wrote:just like everyone else when they throw around vague statements like "my opponent had absurdly higher stats" but never explaining how or why they know something like that.

Kaios wrote:especially when their clients are doing a bunch of things for them that other players do manually or not at all.


https://en.wikipedia.org/wiki/Hypocrisy
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