Won't somebody think of the poor sprucecaps?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Won't somebody think of the poor sprucecaps?

Postby Fostik » Fri Dec 20, 2024 12:05 pm

Well, seriously speaking I do agree that newbies and spruces left orphaned since recently, with Ring of Brodgar concept villages were totally pushed out by Whatever Bay, which eventually became noobhunting village itself with claims to be a fraction, and therefore stopped fulfilling Ring of Brodgar role(and seized from existence).

There still a big need in asylum such as Ring of Brodgar village, where newbies will be able to learn and live safe.
Over time, some public villages will naturally appear as they always does. If you consider yourself a civilized evil, please consider an idea of patronizing this asylum for newbies, by granting its existence and absence of raids. Also I'm not saying that such villages should always be avoided by gankers and stuff, as newbies should still face PvP aspects of the game that pushes them to evolve.
Last edited by Fostik on Fri Dec 20, 2024 3:13 pm, edited 1 time in total.
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Re: Won't somebody think of the poor sprucecaps?

Postby SnuggleSnail » Fri Dec 20, 2024 12:19 pm

Fostik wrote:please consider an idea of patronizing this asylum for newbies, by granting its existence and absence of raids.


W14 our willig was friendly with Whatever Bay. I mean, if I saw a hermit with an Mrobe outside there's no force on this earth that could stop me, but in general we went to other places instead. If somebody else was ganking WB we'd counter gank. 3 of the people in my willig are ex-WB 'core' from W14. Rosku gave me ownership of their realm when they quit.

I feel like people assume it's just propaganda or w/e, but no, genuinely the only reason WB was systematically bullied was Robben/Misa. Maybe a little bit Bob Dole/Razzbane/Avian, but 95% Robben/Misa.
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Re: Won't somebody think of the poor sprucecaps?

Postby Reiber » Fri Dec 20, 2024 1:26 pm

Avu wrote:I haven't played since before seasons were a thing. Is winter that bad?

before it was pretty fucking bad. farmers just had to take a forced break.

since then they added moundbeds, wich make winter opt out for farmers, the complaints now come mostly from the loud pvp crowd, cause noobs not knowing how to run is an non factor, and hunter/miners. cause there just are no bears, and the input of big bear bangers/king of the woods etc breaks down.

they also added a shit ton of curios , some rare chase things, and common pickables that are honestly damn good (1 cupboard lasts untill next winter)

and a lot of mobility options, between sleds sleighs and skis.

the worst thing about current winter. if you are not just complaining about pvp being different, is the transitional period, where there isnt enough snow for curios to spawn, or use your sleds, but allso the map is barren, cause winter spawns are exclusive to snow,

with the current 5 rl days winter, this results in 48hours of actual snow , where you can cross rivers on sled. hunt hermines, look for fairy lights or yule stars. and 72 hours of no spawns, no boats and no sleds without bears.
followed by another 72 hours where things have to decay intoo "spring mode" , wich just means, there still is no treefruit, and patchy snow wich prevents spring spawns.

if you have really bad luck, your max q tree only gets seeds 2 weeks intoo spring, through natural decay.

at this current stage, there starts to be enough content, where people start wanting for slightly longer winters, so that the "good" part lasts longer compared to the "bad parts"
and others just still quit. cause thats what they always did. or because pvp sucks(allegedly)
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Re: Won't somebody think of the poor sprucecaps?

Postby Vladichka » Fri Dec 20, 2024 1:35 pm

I wonder what was your stance on SoS nerf
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Re: Won't somebody think of the poor sprucecaps?

Postby Reiber » Fri Dec 20, 2024 3:15 pm

Vladichka wrote:I wonder what was your stance on SoS nerf


unfortunate, but neccesarry.
something other than b12 cleave being viable for once was nice. but sadly SOS and parry being meta was garbage for everyone involved.
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Re: Won't somebody think of the poor sprucecaps?

Postby TheServant » Fri Dec 20, 2024 3:27 pm

Reiber wrote:
Vladichka wrote:I wonder what was your stance on SoS nerf


unfortunate, but neccesarry.
something other than b12 cleave being viable for once was nice. but sadly SOS and parry being meta was garbage for everyone involved.


theres good meta right now other than b12 cleave. to be honest going all MC is much better with parry+meda running sting cleave and also shields up is OP af.
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Re: Won't somebody think of the poor sprucecaps?

Postby Sevenless » Fri Dec 20, 2024 6:25 pm

SnuggleSnail wrote:
Fostik wrote:please consider an idea of patronizing this asylum for newbies, by granting its existence and absence of raids.


W14 our willig was friendly with Whatever Bay. I mean, if I saw a hermit with an Mrobe outside there's no force on this earth that could stop me, but in general we went to other places instead. If somebody else was ganking WB we'd counter gank. 3 of the people in my willig are ex-WB 'core' from W14. Rosku gave me ownership of their realm when they quit.

I feel like people assume it's just propaganda or w/e, but no, genuinely the only reason WB was systematically bullied was Robben/Misa. Maybe a little bit Bob Dole/Razzbane/Avian, but 95% Robben/Misa.


To reinforce this:

Older WB and historically Brodgar and even more historically Emerald City always got a "pass" because they stayed neutral on politics and had no fighting force. The moment WB became a fighting force of any kind, they entered into politics. They didn't have the fighting force to live up to the ego they displayed against other factions, and they as a faction suffered as a result.

Only problem is they had an insane number of hermits clustered around them, and they all suffered for the ego of their leaders.
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Re: Won't somebody think of the poor sprucecaps?

Postby Granny » Sat Dec 21, 2024 8:41 am

Sephiron wrote:
I don't think dying in PVP is an issue at all for any of the new players, I literally log in every day and spend hours helping dozens of new players learn the game in realm chat, these people are losing characters to boar and moose, very rarely do they complain about getting their low stat character killed from PVP and when they do I've never seen anyone quit yet bc of it. It's literally only larpers and villagers that complain about this shit, everyone else says "oh I guess that's why it's recommended all over the place to build a palisade, I won't make that mistake again"


Great that you are helping new players, but you do not see those who are quitting do you. No, I do not think dying/losing a character is. Getting attacked and ko'ed early is.

And question because you sound fairly new, have you ever even been attacked by another player? Or have you just heard stories and are afraid it's more commonplace than it is? If you are pre metal the chores haven't gotten nearly as bad as I'm explaining, early game is always the most exciting part of the game


Why do you think I sound fairly new? Because my base is not as developed? Because I have another take on playing the game? I am merely pointing out that not all who started in november is even close to your maintenance stage. It is neither good nor bad, it is just what it is. I have been playing since W6 - so not so new. i would think the majority of players play like me, casually, on and off. That means that what you described is still far off. I am not complaining over this mind you. Playing less you are of course less advanced. Back to the main topic->

The problem we/the game/jorbtar is having is that new players might not get enough time to get hooked before they are ko'ed and turned away from the game. Those you talk to who are killed/ko'ed by moose etc. are already hooked, and can assess the risks. We all might quit playing by all sorts of reasons later, but it might be a good idea to at least try to let new players experience the game in peace for a bit.

And yes - since I have been playing since W6 I have had my fair share of encounters - good and bad in Haven. I am not letting the risks dictate my enjoyment of the game, nor how I meet people. I am one of the stupid ones that try to talk to any new player on my screen. After so many years I have a higher tolerance for getting attacked by moose, wolf and players, than shit talking and juvenile behaviour.

By the way... At the end of W6 - the world with all the lag, we were a handfull of players left. We all should have received a hat for sticking it out that world.
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Re: Won't somebody think of the poor sprucecaps?

Postby Sephiron » Sat Dec 21, 2024 4:49 pm

Granny wrote:
Sephiron wrote:
I don't think dying in PVP is an issue at all for any of the new players, I literally log in every day and spend hours helping dozens of new players learn the game in realm chat, these people are losing characters to boar and moose, very rarely do they complain about getting their low stat character killed from PVP and when they do I've never seen anyone quit yet bc of it. It's literally only larpers and villagers that complain about this shit, everyone else says "oh I guess that's why it's recommended all over the place to build a palisade, I won't make that mistake again"


Great that you are helping new players, but you do not see those who are quitting do you. No, I do not think dying/losing a character is. Getting attacked and ko'ed early is.

And question because you sound fairly new, have you ever even been attacked by another player? Or have you just heard stories and are afraid it's more commonplace than it is? If you are pre metal the chores haven't gotten nearly as bad as I'm explaining, early game is always the most exciting part of the game


Why do you think I sound fairly new? Because my base is not as developed? Because I have another take on playing the game? I am merely pointing out that not all who started in november is even close to your maintenance stage. It is neither good nor bad, it is just what it is. I have been playing since W6 - so not so new. i would think the majority of players play like me, casually, on and off. That means that what you described is still far off. I am not complaining over this mind you. Playing less you are of course less advanced. Back to the main topic->

The problem we/the game/jorbtar is having is that new players might not get enough time to get hooked before they are ko'ed and turned away from the game. Those you talk to who are killed/ko'ed by moose etc. are already hooked, and can assess the risks. We all might quit playing by all sorts of reasons later, but it might be a good idea to at least try to let new players experience the game in peace for a bit.

And yes - since I have been playing since W6 I have had my fair share of encounters - good and bad in Haven. I am not letting the risks dictate my enjoyment of the game, nor how I meet people. I am one of the stupid ones that try to talk to any new player on my screen. After so many years I have a higher tolerance for getting attacked by moose, wolf and players, than shit talking and juvenile behaviour.

By the way... At the end of W6 - the world with all the lag, we were a handfull of players left. We all should have received a hat for sticking it out that world.


I'm not saying that -nobody- quits the world because of PVP. I'm saying that a majority of players actually quit for numerous other factors other than PVP, such as:
-Running out of things to do, once you reach a point of just maintenance and your base is organized and decorated the only things you haven't done are less important to you or there's nothing left
-Not being able to maintain the intense time commitment required for the entirety of a world (Ope, a vacation popped up, or I lost my job and have my time focus elsewhere, or some other circumstance)
-Burnout in general, new game comes out and you'd rather spend your free time playing that

With the changes to siege, it's almost impossible to lose most of your hard work, unless you piss someone off and the person feels like waiting 24h+ outside your base with siege equipment is worth it
The amount of people actually running around killing hermits is so incredibly low that I've probably only ran into them once, in w13, and they couldn't even finish me because of ko protection.
I think it's so low that 90% of players who complain about PVP never even experienced it before, heard about it from other people, and quit/leave a bad review on steam because they realize it's more like rust than it is like harvest moon
I bet we could round up all the PVP shitters and ask them how many defenseless players they've killed altogether, and it would probably be less than 20 a world (out of 1000+)

That's really all I have to say, I'm glad that you don't let the PVP ruin your fun with the game and it's good to see players who have stuck around for so long

but making PVP even less viable for the average person than it already is, is just making players like me even more defenseless, because the tryhards will not let absolutely anything get in their way of enjoying the game their way.
I think the solution to this issue is to make PVP more accessible to everyone, instead of further complicating the system so that only people who are willing to work around this janky system are able to kill/protect themselves.
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Re: Won't somebody think of the poor sprucecaps?

Postby Kaios » Sat Dec 21, 2024 4:53 pm

Sephiron wrote:I bet we could round up all the PVP shitters and ask them how many defenseless players they've killed altogether, and it would probably be less than 20 a world (out of 1000+)


If the devs bothered to log and share useful information related to stats, kills, deaths, quality, etc. many of those questions would already be answered. Or we would at least have a better understanding of them.
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