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Can we at least know the area in which the crops get averaged, so we can plant 1 far enough away to independently rng in hopes it will raise?
Garfy wrote:Want to know what is great?
When you spend weeks hunting for high quality soil, water and clay.
So you can make some good kilns, tar kilns, furnaces and then some good quality tree planters pots.
Then you slowly grow and replant trees over the next month to gradually increase their quality.
All the while you're hunting bears and stuffing yourself full of sausage.
All so you can get that slightly better quality pickaxe and increased strength and finally mine this ore you found on layer 3. At like 2% increase of the hour glass per tick.
And you know what that ore is? Quality 10 Heavy Earth because FUCK YOU.
Whoever decided mining should be changed to work like this needs a punch.
loftar wrote:You do appear to need a good trolling.
bojackson wrote:Sigh farming is really an issue, My flax and hemp are the same ql they were almost 2 months ago... farming skill is like 60 (have druid skill) and the highest ql from them is maybe 30 ish... never climbs up, I tried rows, I tried planting small groups of them. Even tried planting 1 alone far away and still doesn't matter. Just really annoying and not fun
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Can we at least know the area in which the crops get averaged, so we can plant 1 far enough away to independently rng in hopes it will raise?
Lunarius_Haberdash wrote:Haven is wonderful, but quality needs to be a long game on months or years of effort.
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