Patchouli_Knowledge wrote:I'm not exactly sure what you mean by changing the core level. Can you elaborate on that?
Let's take trading for example. First of all, why does trading anywhere (not just in the game) happen? It's because both parties have something the other wants or needs. When I go to buy groceries, the shop has groceries that I need, I have money they want. So we exchange these.
The problem with HnH is that it is designed in such a way that even a hermit with a little bit of time and effort will have access to everything in the game. Hermits with access to gold, silver, steel, high quality resources and more is not unheard of and the longer the world lasts, the more common it becomes. What do you trade with the guy who has everything and wants/needs nothing? He has no reason to trade, so why would he bother trading? People reach this barrier at different times (villages tend to be quicker), but given time everyone in HnH will have everything. That is just how the game is designed and it is why you only ever see trading happen between new players (such as when the world is still new).
The solution to this is not just to keep adding more stuff, because the guy who has everything also gets this new stuff and still has everything, thus no reason to trade. You cannot force people to trade with the current state of the game, you have to change the game at a more core level. The main way of doing this would be to deny people access to certain resources. Whether this is through regional resources, or character specialization or just because it requires to much time and effort most people wont access it, people will only trade when they don't have something and need/want it.
The only way to facilitate trading among players is to create this need/want, and the only way to do this is to deny players access to the things they need/want. This is the only way to make it so trading takes place in the game, but this involves changing the way the game is designed so players do not have access to everything with enough time/effort invested.