Hasta wrote:Scruffy wrote: A village's shield has 60k in its
reserves. Once these reserves are depleted,
all walls can be rammed/catapulted/wrecked
at the leisure of the raider... all over the
course of an hour per wall! The defender is
completely unable to fight back during this
timeframe.
The effort/outcome.
This.
Key.
Focus.
The virtual indestructability is achieved through it. Not the actual one.
Scruffy wrote:What is stopping this modern-day vigilante
from then resuming the siege on the new
players?
What is stopping a person from eating sand when he has access to a variety of tasty and healthy food? Common sense and desire to please himself. If a raider have to choose between a turtled-up newbish village and an easily-raidable challenging and bountiful target , my bet is on the latter.
You are addressing the end-result
rather than the start-up. A new player
will literally be unable to erect anything
greater than a round-pole fence, before
a raider swings by to kick down their
sand castle.
Even if a new player creates a palisade,
do you think they have the manpower
and resources to build another? How
about another 20? As Onep stated in
a previous post, the average newbie
plays about 7 hours a week. That was
the given play-time by the developers
during last world. Go make me a youtube
video showing you building 20 layers
of palisades from scratch in 7 hours.
Also, why are you comparing the act
of eating sand to raiding newbies? Your
logic makes no sense. A vigilante would
have an easier time assisting in the raid
of the freshspawn newbie, rather than
the "impenetrable fortress of doom".