Idea for noobs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Idea for noobs

Postby Burinn » Sun May 01, 2016 4:27 am

Hasta wrote:What is stopping a person from eating sand when he has access to a variety of tasty and healthy food? Common sense and desire to please himself. If a raider have to choose between a turtled-up newbish village and an easily-raidable challenging and bountiful target , my bet is on the latter.


Let's not devolve into philosophical rambling and stay on topic.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Idea for noobs

Postby Ysh » Sun May 01, 2016 4:29 am

xTrainx wrote:we will build a wall and make the noobs pay for it

Image
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Idea for noobs

Postby Hasta » Sun May 01, 2016 4:29 am

Burinn wrote:Let's not devolve into philosophical rambling and stay on topic.


This is on topic, but I see how I've made my metaphors one step too colorful to be easily understood.

This is about raiders being more vulnerable to other raiders than noobs, so they will have much more fun doing so than sieging a starting-up village for hours.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Idea for noobs

Postby Scruffy » Sun May 01, 2016 4:33 am

Hasta wrote:
Scruffy wrote: A village's shield has 60k in its
reserves. Once these reserves are depleted,
all walls can be rammed/catapulted/wrecked
at the leisure of the raider... all over the
course of an hour per wall! The defender is
completely unable to fight back during this
timeframe.


The effort/outcome.
This.
Key.
Focus.
The virtual indestructability is achieved through it. Not the actual one.

Scruffy wrote:What is stopping this modern-day vigilante
from then resuming the siege on the new
players?


What is stopping a person from eating sand when he has access to a variety of tasty and healthy food? Common sense and desire to please himself. If a raider have to choose between a turtled-up newbish village and an easily-raidable challenging and bountiful target , my bet is on the latter.

You are addressing the end-result
rather than the start-up. A new player
will literally be unable to erect anything
greater than a round-pole fence, before
a raider swings by to kick down their
sand castle.

Even if a new player creates a palisade,
do you think they have the manpower
and resources to build another? How
about another 20? As Onep stated in
a previous post, the average newbie
plays about 7 hours a week. That was
the given play-time by the developers
during last world. Go make me a youtube
video showing you building 20 layers
of palisades from scratch in 7 hours.

Also, why are you comparing the act
of eating sand to raiding newbies? Your
logic makes no sense. A vigilante would
have an easier time assisting in the raid
of the freshspawn newbie, rather than
the "impenetrable fortress of doom".
Image
[3:31:54 PM] Dāvis: ye, theres some times you go upwards in your situations and theres times when you go downwards
User avatar
Scruffy
 
Posts: 267
Joined: Tue Jan 11, 2011 9:34 pm

Re: Idea for noobs

Postby Hasta » Sun May 01, 2016 4:49 am

You keep doing that, blowing words out of proportions and then ridiculing the resulting nonsense. Excuse me, but this is low-level demagogy so I'm going to ignore that, for now, but please don't do it like it's something new and nobody can see what you're doing.

Now, about 20-layer palisade and stuff, I'm just going to somewhat quote myself -- it is relatively easy to get early in-game a dwelling fortified enough so it won't be taken down by a wandering griefer. A claimed palisade is not that hard to erect, everyone have wood in bulk.

As for a raiders choice between a sandcastle and fortress of doom -- the choice was obvious implying that we have a mechanic making well-developed settlements (of doom) being more raidable than roundpole castles (of sand), while still being a preferable type for well-developed groups.

For the matter of roundpole-fence dwellings, there's something called "beginners threshold". You are suggesting to remove it completely, and that would be, while achievable (through all these flying noob paradises and other nonsensical ideas partially supported with crude photoshop, or, more realistically, through something like prolonged until certain point "baby blue eyes" mechanic) -- however, not a very wise game development notion.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Idea for noobs

Postby Scruffy » Sun May 01, 2016 4:57 am

Hasta wrote:You keep doing that, blowing words out of proportions and then ridiculing the resulting nonsense. Excuse me, but this is low-level demagogy so I'm going to ignore that, for now, but please don't do it like it's something new and nobody can see what you're doing.

Now, about 20-layer palisade and stuff, I'm just going to somewhat quote myself -- it is relatively easy to get early in-game a dwelling fortified enough so it won't be taken down by a wandering griefer. A claimed palisade is not that hard to erect, everyone have wood in bulk.

As for a raiders chouce between a sandcastle and fortress of doom -- the choice was obvious implying that we have a mechanic making well-developed settlements (of doom) being more raidable than roundpole castles (of sand), while still being preferable for well-developed groups.

For the matter of roundpole-fence dwellings, there's something called "beginners threshold". You are suggesting to remove it completely, and that would be, while achievable (through all these flying noob paradises and other nonsensical ideas partially supported with crude photoshop, or, more realistically, through somthing like prolonged until certain point "baby blue eyes" mechanic) -- however, not a very wise game development notion.

You are missing the key point here
Hesta. New players just simply do
not have access to the leather and
boneglue that is required for a palisade.
That is a good suggestion though,
thanks for that, Hesta.

Why are you bringing up Childhood
Obesity's suggestions in this argument?
We are clearly discussing the current
in-game mechanics. Who are you to judge
these suggested notions?
Image
[3:31:54 PM] Dāvis: ye, theres some times you go upwards in your situations and theres times when you go downwards
User avatar
Scruffy
 
Posts: 267
Joined: Tue Jan 11, 2011 9:34 pm

Re: Idea for noobs

Postby Hasta » Sun May 01, 2016 5:04 am

Scruffy wrote:This is exactly what
jorb and loftar intended; haven
players recommending their own
ideas, and others commenting on
their strengths and weaknesses.


Scruffy wrote:Why are you bringing up Childhood
Obesity's suggestions in this argument?
We are clearly discussing the current
in-game mechanics. Who are you to judge
these suggested notions?


I am exactly who you were talking about, doing what you were talking about: a member of community talking about recommended ideas and discussing their strengths and weaknesses (these weaknesses being, in the case of flying castles, nonsensicality of the idea via utter misunderstanding of crucial in-game mechanics, core concepts and the very possibility of implementing it for current game engine). You are free to elaborate your opinion in contradiction of mine, ofcourse, because

Scruffy wrote:This is exactly what
jorb and loftar intended
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Idea for noobs

Postby Scruffy » Sun May 01, 2016 5:06 am

shut up nab, you're a nobody here, let those who consider themselves "an inner circle" have their fun
Image
[3:31:54 PM] Dāvis: ye, theres some times you go upwards in your situations and theres times when you go downwards
User avatar
Scruffy
 
Posts: 267
Joined: Tue Jan 11, 2011 9:34 pm

Re: Idea for noobs

Postby Burinn » Sun May 01, 2016 5:09 am

Scruffy wrote:shut up nab, you're a nobody here, let those who consider themselves "an inner circle" have their fun


What?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Idea for noobs

Postby Hasta » Sun May 01, 2016 5:10 am

*bows down graciously*

My job here is done.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot], Barkrowler [Bot], Claude [Bot], Semrush [Bot] and 90 guests