Ysh wrote:Granger wrote:In eve it's also hard to destroy a very small ship (Newbie) with a very big one (Über), IIRC, since the small one can outmanouver the big one and if needed flee from the fight since it is faster to align to warp.
I do not think ship size and player experience correlate very well for this. I am also not sure if big bad player killing nab is really as big deal as you seem to make it, either.
Grog wrote:This would also open more possibilities for alt-exploits, wouldn't it?
Granger wrote:In EVE ship size (and power) and player (character) experience is directly correlated since the character needs to have learned stuff to be able to fly them.
Granger wrote:And yes, I think sprucecaps meeting a sudden demises delivered by 'higher' characters (who handle them like a kind of mob) have a good chance to quit.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
romovs wrote:A lot of core mechanics would need to be completely overhauled for that to work. I doubt many people would like to spend time rebuilding their base every few month.
borka wrote:oh oh oh i botted all the way to end game that fast ... now i'm bored ... reset reset reset
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