Revised Legacy Combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Revised Legacy Combat

Postby Hasta » Tue Jul 26, 2016 11:35 pm

dafels wrote:
Hasta wrote:
dafels wrote:I killed a guy in a 1v3 who had higher stats than me, because of the variety of moves i could use and I mastered the combat system.

dafels wrote:I don't have the urge to show how good I am like most of the PvP kiddies on the forums, I am just here to prove you were completely wrong

I'm having a serious cognitive dissonanse here >.<

Do you even follow? The reason why I included that was, because, to just show that in old legacy combat you could bring down your opponents even if you were outnumbered, outstatted, etc.. if they had not mastered the combat system as you had and they were worse players in general. It didn't come down to numbers to determine the winner, the mind did in the old legacy system, that is why it was good.


I know, I know, but it just looked too good to not take it out of context =)
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Re: Revised Legacy Combat

Postby Pan_w_okularach » Tue Jul 26, 2016 11:51 pm

Moisture wrote:Lemmi just throw this in.
To all of the main PvP oriented players, answer this for me.

Is there a better deck out there for 1 vs 1's than the usual Steal Thunder deck that absolutely everybody runs? Because I've spent a fair bit of time testing as many builds as I can find and nothing beats that shit, WHICH IS A FUCKING PROBLEM. The fight boils down to who has the most agil, because if you have more agil then your steal thunders go off faster which means you not only put the other guy on the defensive permanently, but you starve the fucker of IP completely. Where's the skill in that? There's no defense/offense bar or intensity to manage, so it literally comes down to who has the most agility.

Obviously steal thunder can bite you in the ass in a group battle, but there's also a cookie cutter deck specifically for group battles too.


For all the flaws of the legacy combat system, it at least allowed for some strategy in fights, but I agree, we technically don't have to go back to the legacy system but what we have now is so much worse. I sure hope combat is the absolute top priority for you, jorb&loftar. I think everything else definitely should be put on the backburner.

there's a little twist on the default deck that is putting zig-zag instead of shield up(zig-zag parry take aim steal thunder cleave)
that way you can spam steal thunders even faster than you would normally and strip your opponent of blocks then cleave, it works 100% unless he has titan mc thanks to the OP mc gildings, then that's a stalemate
but ultimately you're dead on with this post, the card system is all about who can spam attacks/blocks faster and it's damn irritating that so many people can't see it
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Re: Revised Legacy Combat

Postby DDDsDD999 » Wed Jul 27, 2016 2:20 am

APXEOLOG wrote:Legacy combat is...
...3000 damage sting
...6 buckets of water in the inventory
...5 really usable moves out of 35
...construction sign abuses
..."movement combat" (+2 buckets of water)
...40 minutes chase (less if you have less then 8 buckets of water)
...refill your empty buckets in the river man, it's ok

Such a good system, wow

>implying new combat is different if horses weren't added, which are even more retarded
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Re: Revised Legacy Combat

Postby DDDsDD999 » Wed Jul 27, 2016 2:23 am

APXEOLOG wrote:90% Used melee in legacy, 90% use melee now

lol, you don't remember the times basically everyone had B12s?

APXEOLOG wrote:90% Used 5 moves in legacy, 90% use 5-moves deck now

k now you're just trolling
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Re: Revised Legacy Combat

Postby jordancoles » Wed Jul 27, 2016 3:32 am

jorb wrote:Furthermore, the old combat system wasn't that great. Take off your nostalgia glasses.

Bruh I bet you camp flex and open with punch lelelelheuhUEHUHE
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Re: Revised Legacy Combat

Postby Ysh » Wed Jul 27, 2016 3:33 am

jordancoles wrote:
jorb wrote:Furthermore, the old combat system wasn't that great. Take off your nostalgia glasses.

Bruh I bet you camp flex and open with punch lelelelheuhUEHUHE

:lol: :lol: :lol:
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Re: Revised Legacy Combat

Postby APXEOLOG » Wed Jul 27, 2016 7:03 am

DDDsDD999 wrote:
APXEOLOG wrote:90% Used melee in legacy, 90% use melee now

lol, you don't remember the times basically everyone had B12s?

B12 is a melee weapon

dafels wrote:the main problem with this combat system is that the ones who are using the moves that are less cooldown will be the only viable moves and they will be always the winners and it will always come down to who's agility is better via gilds and no thinking/planning at all. Even if you put new attack/defence cards in the game which you can nomind spam or your idea or you change the damage model or whatever I don't think that it can be fixed without introdoucing a completely new system, like the combat on the test server was.

This still can be fixed with proper utility moves and rebalanced blocks

dafels wrote:I killed a guy in a 1v3 who had higher stats than me, because of the variety of moves i could use and I mastered the combat system.

I had enough fights too, even some outnumbered fights (from the both sides). And i don't think that wins based on the low skill of the opponents should be counted. I don't see any chance for you to win 1v3 except the case when 2 of them are lower then you (significantly) and just boost your defense state because of delta. For sure legacy system was more complex, but if you think that combat system is good only because you still had a lot of noobs, then you are wrong (hello legacy siege)
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Re: Revised Legacy Combat

Postby Onep » Wed Jul 27, 2016 7:37 am

jorb wrote:Furthermore, the old combat system wasn't that great. Take off your nostalgia glasses.



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