Old Growth System Was Better

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Old Growth System Was Better

Postby zebratul » Tue Aug 09, 2016 12:22 pm

Daktoria wrote:The game seems literally unplayable at this point.


This gotta be some elaborate trolling here.
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Re: Old Growth System Was Better

Postby shubla » Tue Aug 09, 2016 12:32 pm

Daktoria wrote:The game seems literally unplayable at this point.

Then dont play it and fuck off.
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Re: Old Growth System Was Better

Postby Daktoria » Wed Aug 10, 2016 1:42 pm

loftar wrote:
Daktoria wrote:...so today while building my house, I was both starving and full.

Wtf?

Why is it so hard to accept that you can have your stomach filled with non-nutritious junk?


The issue is about what qualifies as "non-nutritious".

Forageable food is some of the most nutritious around. It's lean from having a relatively low amount of fat, salt, and sugar compared to other nutrients.

I'm taking you've never hiked something like the Appalachian Trail in your life. If you did, then you would know that outdoorsmen deliberately utilize natural flora and fauna to their limits while minimizing rest stops. The whole point is to take advantage of how wildlife is unprocessed.

Heck, this is one of the biggest arguments made on modern society's obesity epidemic. We eat processed food instead of minimizing the amount of stages between when food is found in the wild versus when it's found on the plate.
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Re: Old Growth System Was Better

Postby Daktoria » Wed Aug 10, 2016 1:48 pm

Granger wrote:'Hunger' should be renamed 'appetite' or something along that to reflect what it actually does.
But this is like requesting bridges, just without the many years that particular request comes up for.


Yea, basically.

I'd say it's already covered in the "food satiations" except FS doesn't understand taste. People acquire tastes over time such that they actually prefer to eat certain foods over and over (as long as they don't overdo it). Ask anyone you know, and they'll list a few of their favorite foods.
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Re: Old Growth System Was Better

Postby Daktoria » Wed Aug 10, 2016 2:06 pm

sabinati wrote:The thing you need to understand is that hunger is not really hunger. Let's just call it something else for now, like "spamming food". OK. So now think of Energy as "You need eat" bar. When you do stuff like run, or chop trees, it drains your stamina. When you regain stamina, it drains your "You need to eat". When "You need to eat" is empty, you die. Some foods fill your need to eat more than others. Stop eating stuff that fills less than 100%, because in general, doing that fills the "spamming food" bar too much and reduces your FEP Multiplier. Also, eat at a table. We're trying to have a civilization here.


I guess migratory civilizations like the Goths never existed, eh?

There's nothing wrong with eating a lot as long you exercise. You need to replace the carbon in your body from metabolism and can fill in the potential for protein.

The old eating system was better since it slowed you down from being stuffed.

What I would suggest though is a "culture" system so people don't mindlessly workout like how they used to pave laid stone to use stamina up quickly just to exhaust energy and eat again. That way, people are encouraged to exercise productively.

Then again, people do workout in real life. That's what gyms are for and what athletes do. Maybe the game could use sports?
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Re: Old Growth System Was Better

Postby loftar » Wed Aug 10, 2016 3:07 pm

Daktoria wrote:Forageable food is some of the most nutritious around. It's lean from having a relatively low amount of fat, salt, and sugar compared to other nutrients.

So you basically contend that there should be no reason for players to ascend from foraged foods to higher food industries?
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Re: Old Growth System Was Better

Postby Granger » Wed Aug 10, 2016 10:19 pm

loftar wrote:
Daktoria wrote:Forageable food is some of the most nutritious around. It's lean from having a relatively low amount of fat, salt, and sugar compared to other nutrients.

So you basically contend that there should be no reason for players to ascend from foraged foods to higher food industries?


My take on his view is that foraged food shouldn't be utter crap and the food industry shouldn't be that much better to not make foraging completely pointless. For example it could have downsides to only eat industry, vitamin deficiencies come into mind (in case you're on the lookout for a not complete bullshit made-up reason).
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Re: Old Growth System Was Better

Postby ekzarh » Thu Aug 11, 2016 6:31 am

Granger wrote:
loftar wrote:
Daktoria wrote:Forageable food is some of the most nutritious around. It's lean from having a relatively low amount of fat, salt, and sugar compared to other nutrients.

So you basically contend that there should be no reason for players to ascend from foraged foods to higher food industries?


My take on his view is that foraged food shouldn't be utter crap and the food industry shouldn't be that much better to not make foraging completely pointless. For example it could have downsides to only eat industry, vitamin deficiencies come into mind (in case you're on the lookout for a not complete bullshit made-up reason).


Variety bonus made that.
Ate all kinds of berries till the end of the world.
Had a big bush farm for that.

Guys. It's just a trolling topic. We can't open game for unlimited power-leveling just to add some 'realism'.

Wanna realism? Maki it whole. Add fatique to the game. Meaning - character cannot burn more that 4000ccal per 24 hours. After that char falls where it is and sleeps until the next day. Then you cannot eat more that 4000ccal and cannot powerlevel too fast.
But c'mon - everyone including me would woe if this is done - being kicked from the game just because your character overworked"
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Re: Old Growth System Was Better

Postby svino » Thu Aug 11, 2016 6:44 am

Daktoria wrote:Wanna realism? Maki it whole. Add fatique to the game. Meaning - character cannot burn more that 4000ccal per 24 hours. After that char falls where it is and sleeps until the next day. Then you cannot eat more that 4000ccal and cannot powerlevel too fast.


4000cals? How are you ever gonna pali bash with that?

Here's a typical hearthling at work:
https://www.youtube.com/watch?v=Zw8iljkD1So
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Re: Old Growth System Was Better

Postby Daktoria » Thu Aug 11, 2016 10:48 pm

loftar wrote:
Daktoria wrote:Forageable food is some of the most nutritious around. It's lean from having a relatively low amount of fat, salt, and sugar compared to other nutrients.

So you basically contend that there should be no reason for players to ascend from foraged foods to higher food industries?


I think higher food industries should have the benefit of absolute value and time. It obviously takes a lot less time to eat a meal all in one sitting (like in real life). Imagine having to run around in the wild everytime you want to eat. It's obviously not very convenient.

Likewise, there's synergy from cooking multiple foods at once. The nutrients of what you're cooking get to bond together. Maybe there should even be a custom cooking interface that lets players put ingredients together at their leisure.
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