Screw The Botters

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Screw The Botters

Postby MrPunchers » Wed Nov 09, 2016 6:42 pm

linkfanpc wrote:
Redlaw wrote:Don't we already have this in the game? 10, 20, 40, 80, 160 ect... are when how effective things are doubled.


No, actually i'm pretty sure everything is calculated via square roots and crap, i.e. 10q, normal, 40q, double, 90q triple. (That's all i know so far. I'm assuming 4x is somewhere between 170-220.)

*4 is at 160, *5 is at 250, *6 at 360, etc.
The speed at which they get another multiple or whatever Is (N*20)+10, so to get from *3 to *4 you'd need (3*20)+10, or 70 more q.
Or at least I think that's how it works. :? :?
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Re: Screw The Botters

Postby Ysh » Wed Nov 09, 2016 6:52 pm

MrPunchers wrote:
linkfanpc wrote:
Redlaw wrote:Don't we already have this in the game? 10, 20, 40, 80, 160 ect... are when how effective things are doubled.


No, actually i'm pretty sure everything is calculated via square roots and crap, i.e. 10q, normal, 40q, double, 90q triple. (That's all i know so far. I'm assuming 4x is somewhere between 170-220.)

*4 is at 160, *5 is at 250, *6 at 360, etc.
The speed at which they get another multiple or whatever Is (N*20)+10, so to get from *3 to *4 you'd need (3*20)+10, or 70 more q.
Or at least I think that's how it works. :? :?

Multiplier = SQRT(Q/10). It is no complex.
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