Sevenless wrote:Global economies destroy market variety. You get a very few sellers able to dominate the entire world very easily. Currently we have some market variety in CF due to the information cost of hunting deals by checking each stand for the average player.
I mean, one of the more touted economies in video games is EVE. And it doesn't have a global market either.
If travel was so convenient in Haven as in EVE, I would agree you would have a point.
An alternative would be the ability to upgrade the "trading beacon/chest/whatever to gain further reach of the trading ability (establishing regions as in EVE).
If you then build a small "beacon" you would be notified if you were in contact with other beacons and so on.
If this alternative is implemented you would avoid global trade and gain regional trade. This would still allow people who wants to wander trade the old fashioned way.
I think such a system would give some player retention since some of us like trading, but do not like walking.