C'mon people, what's the poin in an infinite grind?
I'll make a cookie clicker with "permadeath" feature just for you
..so you can "compete" with each other.
I wonder if you'll even be able to spot the difference if i call it Haven & Hearth..
dafels wrote:hafen rts edition:
- make a client without 3d rendering
- make 20 combat alts
- run 20 clients
- run a client with 3d rendering and control the bots with it
- doesnt even need advanced ai, just a way to give commands and control them(bots would do precoded attacks for attack and defences to regain bars when they have a need for them)
have 5 people doing this in a team and you have a huge army lmao
juniormayrinck wrote:Well, i'm coming back after a really long time, and i still feel like the cycle of death where worlds get reset periodically is the most fitting for h&h, just like it has always been.
maze wrote:J&L will make a freaking server request for computer ID and start forcing us to use one client now...Thanks xD
juniormayrinck wrote:Well, i'm coming back after a really long time, and i still feel like the cycle of death where worlds get reset periodically is the most fitting for h&h, just like it has always been.
We join, grow, live, get some drama then join into the murderfeast on the week leading to the end. It used to work and it'll keep working. You all should just start seeing the game less like a permanent world and more like a "roguelike" mmo with year long runs, then we can all get to the point where we'll be ready to embrace every end and new start with open arms and a happy smile.
You all know how the first weeks feel trilling, how the actual first stablishing of the world is the best part of its entire duration, the great leveler where old factions die and new ones rise up.
Just accept the cycle fucker![]()
![]()
![]()
![]()
skltnk00 wrote:You missing the actual point. You basically saying "I'm ok with how it works now. Be like me - just accept whatever comes your way".
You also seem pretty close to acknowledge that the first few weeks is where the actual gameplay is.
Granger wrote:I would suggest you first play for a while then, before (or instead of) jumping to conclusions based on long past experiences.
Welcome back.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
Users browsing this forum: Claude [Bot], Meta [Bot] and 82 guests