Level cap

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Level cap

Postby skltnk00 » Sun Nov 19, 2017 7:22 am

C'mon people, what's the poin in an infinite grind?
I'll make a cookie clicker with "permadeath" feature just for you

..so you can "compete" with each other.

I wonder if you'll even be able to spot the difference if i call it Haven & Hearth..
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Re: Level cap

Postby maze » Sun Nov 19, 2017 8:15 am

dafels wrote:hafen rts edition:
- make a client without 3d rendering
- make 20 combat alts
- run 20 clients
- run a client with 3d rendering and control the bots with it
- doesnt even need advanced ai, just a way to give commands and control them(bots would do precoded attacks for attack and defences to regain bars when they have a need for them)

have 5 people doing this in a team and you have a huge army lmao



:lol: J&L will make a freaking server request for computer ID and start forcing us to use one client now...Thanks xD
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Re: Level cap

Postby juniormayrinck » Mon Nov 20, 2017 6:24 am

Well, i'm coming back after a really long time, and i still feel like the cycle of death where worlds get reset periodically is the most fitting for h&h, just like it has always been.
We join, grow, live, get some drama then join into the murderfeast on the week leading to the end. It used to work and it'll keep working. You all should just start seeing the game less like a permanent world and more like a "roguelike" mmo with year long runs, then we can all get to the point where we'll be ready to embrace every end and new start with open arms and a happy smile.

You all know how the first weeks feel trilling, how the actual first stablishing of the world is the best part of its entire duration, the great leveler where old factions die and new ones rise up.

Just accept the cycle fucker :D :D :D :D :D
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Re: Level cap

Postby Granger » Mon Nov 20, 2017 8:23 am

juniormayrinck wrote:Well, i'm coming back after a really long time, and i still feel like the cycle of death where worlds get reset periodically is the most fitting for h&h, just like it has always been.

I would suggest you first play for a while then, before (or instead of) jumping to conclusions based on long past experiences.
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Re: Level cap

Postby ctopolon3 » Mon Nov 20, 2017 9:28 am

maze wrote: :lol: J&L will make a freaking server request for computer ID and start forcing us to use one client now...Thanks xD

it will be more like an larp MMO
where your char = your virtual projection,
not alts = your multiple personality disorder
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Re: Level cap

Postby skltnk00 » Mon Nov 20, 2017 9:31 am

juniormayrinck wrote:Well, i'm coming back after a really long time, and i still feel like the cycle of death where worlds get reset periodically is the most fitting for h&h, just like it has always been.
We join, grow, live, get some drama then join into the murderfeast on the week leading to the end. It used to work and it'll keep working. You all should just start seeing the game less like a permanent world and more like a "roguelike" mmo with year long runs, then we can all get to the point where we'll be ready to embrace every end and new start with open arms and a happy smile.

You all know how the first weeks feel trilling, how the actual first stablishing of the world is the best part of its entire duration, the great leveler where old factions die and new ones rise up.

Just accept the cycle fucker :D :D :D :D :D


You missing the actual point. You basically saying "I'm ok with how it works now. Be like me - just accept whatever comes your way".
You also seem pretty close to acknowledge that the first few weeks is where the actual gameplay is.
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Re: Level cap

Postby juniormayrinck » Wed Nov 29, 2017 10:17 am

skltnk00 wrote:You missing the actual point. You basically saying "I'm ok with how it works now. Be like me - just accept whatever comes your way".
You also seem pretty close to acknowledge that the first few weeks is where the actual gameplay is.


Not really the first few weeks, i'd say the first few months, and, well, it still has live to a little over a year, but, eventually the entire world will have seen war, hermits and settlements, people will have fought and lived over pretty much everything, with no single camp being more than a couple chunks from another one, which is almost where we are at already. The thing isn't to 'accept whatever comes', it is to make the resets regular and the new starts something to wait for. The time when you'll once again be presented with a new, unknown, unsettled world, which, well, its what made pretty much all of us love h&h in the first place, the first discovery of said world.

Like so having the resets periodically every year or so keeps the world fresh, without much bloating and keeps the discovery and re-establishing a constant part of the game, plus, it would allow our old, dry, hard frontier justice to come back as the current murder system was only introduced to make a more friendly place for a forever lasting world.

Granger wrote:I would suggest you first play for a while then, before (or instead of) jumping to conclusions based on long past experiences.
Welcome back.

I've been playing for a few months on the new world, but, welp, i still miss much of thrill.
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Re: Level cap

Postby Granger » Wed Nov 29, 2017 11:18 am

The developers have expressed their ambition that the world should be one and be eternal.

I would suggest to concentrate your thinking on coming up with ideas that can solve the existing issues in a way compatible with that goal.

Thus should your idea on 'how to make the game fun' rely on or require 'world reset' as a mechanic:
Back to the drawing board, please, you're thinking in the wrong direction.
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Re: Level cap

Postby linkfanpc » Wed Nov 29, 2017 5:13 pm

Imo i'd just like stat decay, and the decay gets faster every stat upgrade, and when you get to 5-10k it becomes near impossible to continue, and decay is slower with non-combat skills and faster with combat skills.

I'm fine with god chars running around, what we need is more end-game content to keep them from wanting to run around killing everyone.
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Re: Level cap

Postby hekke » Wed Nov 29, 2017 6:32 pm

but u forgot that u need so much time to make titan char. it is no so hard to get 200 or 300stats char. u can do it alone. look how much time, food and other stuff it is needed to do titan char, all ppl wants titans chars but almoust no1 want to spend so much time to do it.
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