Claims should only gain presence when the character is on it

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Claims should only gain presence when the character is o

Postby wonder-ass » Tue Apr 24, 2018 8:14 pm

LadyGoo wrote:
bitza wrote:you mean you've never tracked random scents just for the lolz? uh...me neither :lol:
From what I remember, at this stage of the game anyone who can chase sits in 4 walls eating cheese or fighting other factions. It might be someone with minor character/experience or koreans chasing, but they're easy to kite.


sacraer is minor stats hmmmm :?
see homo sexuality trending,. do not do that.
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Re: Claims should only gain presence when the character is o

Postby Granger » Wed Apr 25, 2018 12:29 am

LadyGoo wrote:If you hate claims so much, just make a palisade with a claim + alt with vandalism.

The issue is that it'll take several hours (as you'll have to bash the shield first) to destory something that, best case under the current regime, took 5 minutes (effort, 8h5m real time) to be created. Which is a strange exception of the general H&H concept that it's easier (time wise) to destroy stuff than it is to make it.

Thus the request to add a hoop to jump through in case one wants to maintain remote claims.
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Re: Claims should only gain presence when the character is o

Postby TurtleHermit » Wed Apr 25, 2018 12:37 am

Granger wrote:
LadyGoo wrote:If you hate claims so much, just make a palisade with a claim + alt with vandalism.

The issue is that it'll take several hours (as you'll have to bash the shield first) to destory something that, best case under the current regime, took 5 minutes (effort, 8h5m real time) to be created. Which is a strange exception of the general H&H concept that it's easier (time wise) to destroy stuff than it is to make it.

Thus the request to add a hoop to jump through in case one wants to maintain remote claims.


If claim is close, it doesn't matter. If claim is far, it will take longer than 5 minutes, probably multiplied by multiple trips (or even road building time invested).

    Put claim
    Come back to make it solid
    Shield have to rise up
    Everytime You expand, shield is being decreased

You have to come back minimum 4 times to be safe, which surely takes more than 5 minutes if it's not very close. Unless You want to risk losing a claim with LP already invested while it gathers energy.
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Re: Claims should only gain presence when the character is o

Postby MagicManICT » Wed Apr 25, 2018 2:06 am

Granger wrote:Thus the request to add a hoop to jump through in case one wants to maintain remote claims.

The problem is that the hoop really isn't going to be any actual hoop to jump through, just another "alt spam" excuse, at least if the claim is truly meant for something. And you can't really reasonably police account creation with only two devs and no support staff to monitor such things.
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Re: Claims should only gain presence when the character is o

Postby Granger » Wed Apr 25, 2018 5:38 pm

MagicManICT wrote:
Granger wrote:Thus the request to add a hoop to jump through in case one wants to maintain remote claims.

The problem is that the hoop really isn't going to be any actual hoop to jump through, just another "alt spam" excuse, at least if the claim is truly meant for something. And you can't really reasonably police account creation with only two devs and no support staff to monitor such things.

Solving it with an alt would be more time consuming as you would need to login yet another character, build fortification in case you want the alt to use a study table, ferry new curiosities toward it from time to time and actually play the alt to gain XP to be able to study these...
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Re: Claims should only gain presence when the character is o

Postby TurtleHermit » Wed Apr 25, 2018 7:06 pm

Granger wrote:
MagicManICT wrote:
Granger wrote:Thus the request to add a hoop to jump through in case one wants to maintain remote claims.

The problem is that the hoop really isn't going to be any actual hoop to jump through, just another "alt spam" excuse, at least if the claim is truly meant for something. And you can't really reasonably police account creation with only two devs and no support staff to monitor such things.

Solving it with an alt would be more time consuming as you would need to login yet another character, build fortification in case you want the alt to use a study table, ferry new curiosities toward it from time to time and actually play the alt to gain XP to be able to study these...


Yeah sure, because it is not easy to just fill an alt study desk which can be in main plot, with only poppies and just send it there, which is waaaaay cheaper and time consuming than using an actuall character to:

Travel to put claim, then coming back to activate it and then wait for shield have to rise up with addition to it being decreased each time You expland it's area of cover.


Oh experience? Pretty please, if You really believe that, then You live in illusion. Building up a cabin with small pali is not a problem once claim generated enough shield
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Re: Claims should only gain presence when the character is o

Postby viznew » Thu Apr 26, 2018 3:10 am

random idea related to this

multi claims is needed by alot of players

but i personally have taken advantage of useless massive claims doing nothing

claim size and numbers chould be limited by avg between some stats (size counted over all the claims that char owns)

and get exponentially harder to maintain over 10 or something

at least alts whould have less impact and chould still own a far amount of area if work at it
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Re: Claims should only gain presence when the character is o

Postby DPblH » Fri Apr 27, 2018 9:18 am

I can't undestand why are you discussing this so long? The suggested idea is retarded (as most Granger's ideas). Why do you think that everyone should play your style? Claims designed ok and pretty fine. If you want to destroy claim then there is new mechanics called 'siege', if there is some claim which is not used at all (because you think so) you can simply place a wrecking ball and destroy it.
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Re: Claims should only gain presence when the character is o

Postby Granger » Fri Apr 27, 2018 9:56 am

DPblH wrote:Why do you think that everyone should play your style?

Why do you?
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Re: Claims should only gain presence when the character is o

Postby DPblH » Fri Apr 27, 2018 10:00 am

Granger wrote:
DPblH wrote:Why do you think that everyone should play your style?

Why do you?

I found current mechanics fine and not broken. I dont know why we should have more pain in the ass. To get less players or what? All your problems can be solved by current in game mechanics.
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