Anti Bot Mechanics

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Anti Bot Mechanics

Postby LostJustice » Wed Jun 13, 2018 8:17 pm

ctopolon4 wrote:looks like u not replanting trees, produce silk, select/butcher animals
here is alot stupid clicks (like harvest 250 mulberry leaves via 5x5 inventory)


Already done this...
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Re: Anti Bot Mechanics

Postby iamahh » Wed Jun 13, 2018 10:25 pm

villages could hire NPCs and help develop them, teach habilities like farming and feeding animals for long periods... that is until the NPC gets hungry, bored, drunk...
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Re: Anti Bot Mechanics

Postby MagicManICT » Thu Jun 14, 2018 1:34 pm

iamahh wrote:villages could hire NPCs and help develop them, teach habilities like farming and feeding animals for long periods... that is until the NPC gets hungry, bored, drunk...

I thought this was what nabs were for?
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Re: Anti Bot Mechanics

Postby Aceb » Thu Jun 14, 2018 8:03 pm

MagicManICT wrote:
iamahh wrote:villages could hire NPCs and help develop them, teach habilities like farming and feeding animals for long periods... that is until the NPC gets hungry, bored, drunk...

I thought this was what nabs were for?


If it's more advanced village, the nab must have developed his character enough past nab stage.
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Re: Anti Bot Mechanics

Postby MagicManICT » Fri Jun 15, 2018 3:09 am

Nabs can still chop trees, pave, and such. Yeah, I'm aware the farming and certain other "labor" jobs need skilled characters. That was as much a joke as making a legitimate statement as one way to fix the "bot" issue. Some of the changes have been supposed to be to help with this, such as getting rid of the softcap on harvesting crops with low skill characters. Might need more, or improvements to existing mechanics. I've always lived a hermit life, so this part of the game isn't familiar enough to me to make any strong suggestions.

Problem also is nabs getting bored with the "slave labor" of the village life.
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Re: Anti Bot Mechanics

Postby ctopolon4 » Fri Jun 15, 2018 8:45 am

nabs cant help u eat faster, make routin every day, speed up ur curio every 30min, drain EXP from kingdom every 30min, check bone spot every 30min, speed up coracle use, fill up 9 waterskins faster, block_move in combat & etc (make action to each same item in inventory by 1 click, pack/sort/shuffle your inventory) (show distance from party members and quest givers)
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Re: Anti Bot Mechanics

Postby LostJustice » Fri Jun 15, 2018 12:10 pm

ctopolon4 wrote:nabs cant help u eat faster, make routin every day, speed up ur curio every 30min, drain EXP from kingdom every 30min, check bone spot every 30min, speed up coracle use, fill up 9 waterskins faster, block_move in combat & etc (make action to each same item in inventory by 1 click, pack/sort/shuffle your inventory) (show distance from party members and quest givers)


Think most of this stuff you noted is done by hand. Pack and shuffle inventory? Thanks for the idea, hadn’t thought of that one.
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Re: Anti Bot Mechanics

Postby eliminoid » Fri Jun 15, 2018 3:12 pm

I like botting in Haven because it helps me hone my programming skills and be unpunished at the same time, unlike other online games! Seriously guys, where else you see a game where you wont be banned for client modding, bot making etc?
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Re: Anti Bot Mechanics

Postby dafels » Fri Jun 15, 2018 6:00 pm

captchas pls
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Re: Anti Bot Mechanics

Postby julian12it » Sat Jun 16, 2018 2:21 am

captchas and I'll blow my brains out, no, please
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