wound from smith

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: wound from smith

Postby ctopolon4 » Sun Jul 15, 2018 8:02 am

TestLol wrote:

i'd love to see combat between vanilla client user and pvpClient and hear a note about who plays better...
same with production and everything...
i love this game, but i dont like that here is available to modify client, use any cheat soft (script pixelhunt autoclick)
and here is game mechanicks making it OP
its hard to say, who plays better in sandbox, but easy to say that more value have abusers and cheaters.
and very sad that here is no way to stop when someone make shitty game to sandbox players. (don't really wanna get paladin's clan with high stats via botting and chasing retards all day)
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Re: wound from smith

Postby Dakkan » Tue Jul 17, 2018 4:54 am

LostJustice wrote:
Granger wrote:
TestLol wrote:What the point in the degrading mechanics (In any aspect)?
What the point in stat caps and any limiting of quality/stats growth?

Simple answer: removing 95+% of the arguments fueling this topic.

In case you're interested to know (instead of pure speculating about, as you did in most of the rest of your first post) my reasoning behind this stance, feel free to read my relevant comments in C&I.


No, it would just lead me to save best saw for upgrades only till I can make a better saw and use second hand saws for everything else till they break. Plus once that anvil is made, I can make a bunch more saws. It doesn't fix the problem. What magic wrote about halving the spiral and doubling the natural rate tbh would be on right track to maybe a fix but then again, like shubla said it would eventually just be spiraled as well. If you want the honest answer, I think the biggest issue here is that players do not know how to catch up and much rather complain. Like noted above this, yes it possible to catch up stat wise. If you want to catch up quality wise, well it possible and just takes a lot of dedication and work. I think the issue is not the main mechanic of spiraling but the fact of infinite quality. In no matter which way this gets fixed, a longer playing group will generally have the higher quality especially if it contains veteran players like any faction. And just anyway you look at it, a more dedicated group who wants top q will generally always be near it. Others that join late or fail in some way will need to catch up on the countless hours that has already been spent obtaining current quality. Even then there are ways around this to save time. And it should to be noted that the current quality didn't just happen over night or within a short period. No it has been going since world start and if I joined this game at this stage, it really shouldn't be expected for me to reach that quality since I haven't been here since world start (But in this case I have been here since world start). But as noted, even I and others get tired of spiraling. We can only do it for so long. Eventually we will fall off once we are tired or quit the game and that means others can catch up. So really I think the issue is the lack of will power here more than anything and there is not much here to fix.


Thank you for the reasonable explanation of any sane player. I've also seen this trend of various village item qualities wax and wane compared to the rest of world, though as long as we keep playing those numbers are reasonably close to everyone elses. And if they're not then fuck it, close enough to function. Plus, falling behind means the fresh enjoyment of catching up again, always satisfying. Degrading tools is as terrible an idea as degrading stats.

Also, as someone who fucking hates using alts, all these goddamn wounds are understandable in theory but shitty as implemented. If I hadn't been playing since the start of the world I couldn't imagine starting fresh currently. I'm sitting at 500 coaler's cough, down from 1k twice now, and if I touch a coal deposit it skyrockets further. I make great wax seals for the village and stings suck. Meanwhile everyone else is using an alt to no detriment, why am I still refusing to use an alt again?

The goal behind wounds make sense, but lately I'm just playing less because it seems the strategic thing to do. And not like a "I'm bored"-less, but a "I'd like to play but it's better to heal for a while and instead do something else"-less.
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Re: wound from smith

Postby MagicManICT » Tue Jul 17, 2018 5:27 pm

Dakkan wrote:Meanwhile everyone else is using an alt to no detriment, why am I still refusing to use an alt again?


Good question, and only one you can answer. You're a real trooper, though, for battling through the difficulties!

TBH, I'd rather not use alts myself, but this game was never really one to be like that unless you were a member of a balanced village, and then you'd end up being stuck doing job X from now till the game shuts down. (or you start... an alt!)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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