Jalpha wrote:No it doesn't. The journey there could be more fun though.
Vigilance wrote:I think honestly if the credo quests were actually fun it wouldn't be a problem doing stupid amounts of them.
pawnchito wrote:I know it's not a popular opinion but I think the suicide thing has its niche. Maybe if it’s rebalanced so it isn't as strong… but it’s my opinion that nerfing something when something else can be buffed is just silly.
There are many regular Joe’s that would feel super discouraged if they died to something and completely lost the progress they had worked on. Getting to keep the credos is at least some incentive for people to continue to play the game even after a life ending (hopefully meteor to the head) event.
So there is for sure some value in that.
pawnchito wrote:The second post in the thread states "You should lose all credos when you die."
Lunarius_Haberdash wrote:Massa wrote:It's a video game dude.
I don't have half a fucking year to play grab ass with a talking tree and harvest peas.
I'm not entirely certain how valid an argument this is. Jorbtar have always made it pretty clear that this is intended to be a game played over the long-term, with an eventual goal of not having world resets. A game with that kind of goal rather implies that there should be goals that take serious time and investment to achieve that are something other than Q that is "over 9000" and stats that are roughly equivalent to the radii of the lunar orbit.
With that in mind, working for 6 months, or even a year, to achieve a character with all the credos doesn't seem that insane.
Massa wrote:Lunarius_Haberdash wrote:With that in mind, working for 6 months, or even a year, to achieve a character with all the credos doesn't seem that insane.
yes it does
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