jorb wrote:Ok, requesting strong, good, and healthy incentives to keep a varied diet.
Gaining a satiation (or a new satiation) lowers the satiation of the other existing satiations by z%. Flat rate of x% to gain satiation across all foods. Foods gain y% satiation against themselves. Lower the decay of satiations.
Eat meat, gain y% meat satiation.
Eat carrot, gain y% vegetable satiation and -z% meat satiation.
Eat mushroom, gain y% mushroom satiation and -z% vegetable and meat satiation.
Etc. etc.
(Maybe drinks not included? Not sure how they work now.)
If a food is too popular/easy to produce/effect just increase y%.
The major problem with satiations is that there will always be a small portion of optimal foods within each satiation. No one is going to make barkbread as an alternative to honeybun because of the shared bread satiation. This change does not solve the problem of making non-optimal foods more viable, but it does force the need to eat more variety.