jorb wrote:Ideally the game should play itself.
loftar wrote:I mean, I can certainly see the point that hunger has been made somewhat redundant, that satiations are the better system anyway and that it would be more elegant to just have one of them, so I guess now is as good a time as any to try to remember why I like having the hunger system around. Here are a couple of reasons off the top of my head:I guess I only came up with one reason, and that it's a fairly abstract one at that. That being said, for that same reason I am somewhat nervous to rely on satiations alone at least until drinks have been somewhat tested this world.
- Satiations are currently formulated to be a fairly short-term system, whereas hunger serves a longer-term need, taking more than two RL days to get back to the start of the 100% bar. It naively seems to me that satiations alone would be a bit too "volatile" to serve as the only limiter on food intake, and I kind of like them that way, with possible mechanics like drinks to fudge them here or there while hunger serves as a harder foundation.
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