Remove hunger

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove hunger

Postby Potjeh » Tue Feb 05, 2019 2:51 pm

Hm, I misremember then. I guess because it subjectively feels faster because you need to eat more food. Meh, still not worth it to eat at higher levels. But anyway, this isn't really the point here, the point is that hunger system heavily punishes doing everything on one character. And hunger is just the old general food satiation in disguise at this point. Really, the only meaningful difference between hunger and satiations is that hunger rises predictably while satiations rise randomly. I don't think that's enough to justify having two separate mechanics, and it'd be more elegant if there was just satiations.
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Re: Remove hunger

Postby azrid » Tue Feb 05, 2019 3:02 pm

You quest and use salt to get the bar down not waiting.
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Re: Remove hunger

Postby pppp » Tue Feb 05, 2019 3:03 pm

My understanding is that the intent was to have most people feast at 100% level, while other levels are to compensate for playing time (both low and high). If so then the way to solve it is to add ways to increase efficiency if it is below 100% and remove ways to increase it further when it is above 100% (and remove ways to to stay at bonus levels too) .

Make salt, quests and symbel hunger bonuses stop working at levels above 100% so the only way to reach 300% is waiting. In fact really hungry people care less about niceties and table decoration. That will reduce impact of hunger but will keep initial boost to new characters.

One of core issues with hunger is that hunger loss from quests and salt is much higher than loss over time which should not be a thing.
Last edited by pppp on Tue Feb 05, 2019 3:10 pm, edited 1 time in total.
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Re: Remove hunger

Postby loftar » Tue Feb 05, 2019 3:08 pm

I mean, I can certainly see the point that hunger has been made somewhat redundant, that satiations are the better system anyway and that it would be more elegant to just have one of them, so I guess now is as good a time as any to try to remember why I like having the hunger system around. Here are a couple of reasons off the top of my head:
  • Satiations are currently formulated to be a fairly short-term system, whereas hunger serves a longer-term need, taking more than two RL days to get back to the start of the 100% bar. It naively seems to me that satiations alone would be a bit too "volatile" to serve as the only limiter on food intake, and I kind of like them that way, with possible mechanics like drinks to fudge them here or there while hunger serves as a harder foundation.
I guess I only came up with one reason, and that it's a fairly abstract one at that. That being said, for that same reason I am somewhat nervous to rely on satiations alone at least until drinks have been somewhat tested this world.
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Re: Remove hunger

Postby Potjeh » Tue Feb 05, 2019 3:10 pm

You can always timegame drinking with wounds. You know you want to implement more wounds ;) And satiations are a bit too volatile IMO. I can tank my fish to 50% and still have it back to 100% in time for next eating session. They serve to encourage variety within one session, sure, but that's encroaching on territory of FEP bar reduction from the variety bonus.
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Re: Remove hunger

Postby DDDsDD999 » Tue Feb 05, 2019 3:15 pm

Satiations are pretty ugly too. Running a bot to eat food every hour to wait for regeneration isn't going to cause people to eat much in terms of variety. Remove the hunger, slow satiation regeneration a bunch, and people might eat much more varied diets.

Also energy is kinda dumb since you have to refill it if you want to use a character, but that fucks over stat gain. Thus it's best to use alts for any intensive energy labor.
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Re: Remove hunger

Postby Potjeh » Tue Feb 05, 2019 3:16 pm

Yeah, extending satiation duration will fill the empty niche of a mechanic for encouraging food variety over multiple eating sessions.
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Re: Remove hunger

Postby ricky » Tue Feb 05, 2019 3:26 pm

If you aren't using alts gaining feps tends to snowball into eating everything while you aren't using the 300‰ or even the 200% bonus. Where originally one fep could have taken 3 food items, it would now take 6 or 9, even with some variety bonuses. And even if every food item only filled 1% hunger, it quickly becomes the case where every skill point takes a lot more of the hunger bar to fill, until you're trapped in the 50% hell. Add to this the fact that you need to eat too keep energy up, anyone who doesn't use an alt is boned.
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Re: Remove hunger

Postby tetradigem » Tue Feb 05, 2019 3:33 pm

loftar wrote:I mean, I can certainly see the point that hunger has been made somewhat redundant, that satiations are the better system anyway and that it would be more elegant to just have one of them, so I guess now is as good a time as any to try to remember why I like having the hunger system around. Here are a couple of reasons off the top of my head:
  • Satiations are currently formulated to be a fairly short-term system, whereas hunger serves a longer-term need, taking more than two RL days to get back to the start of the 100% bar. It naively seems to me that satiations alone would be a bit too "volatile" to serve as the only limiter on food intake, and I kind of like them that way, with possible mechanics like drinks to fudge them here or there while hunger serves as a harder foundation.
I guess I only came up with one reason, and that it's a fairly abstract one at that. That being said, for that same reason I am somewhat nervous to rely on satiations alone at least until drinks have been somewhat tested this world.

forcing players to eat constantly serves no purpose. energy should be removed entirely and instead a limit to the number of stats a player can gain per in game day should be applied based on existing total stat values. the way the system is, has been, and will continue to be as long as these food bonus are in place and you can actively increase said bonuses by eating certain things or questing, only benefits people who play with dozens of alts to abuse a clearly broken system. regular players get screwed by the system completely. raising the minimum food bonus value (i think you guys did that right?) helps alleviate people getting shit FP back from everything they eat because all the chopping, digging, and building you have to do constantly, but it even more benefits the people alting and botting around because now they are punished less if they decide to just eat thousands of units of food (unless i misunderstood the "update" to satiety, 50% is the lowest now right?)
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Re: Remove hunger

Postby Sholom » Tue Feb 05, 2019 3:42 pm

Separate eating for leveling up and eating for labor like you did in Salem.
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