jorb wrote:Vigilance wrote:I just got one cave-in protected on my support
... don't?
jorb wrote:We can discuss the ratio, but in principle I think it's very reasonable that minsupports don't give you the ability to just mine away willy-nilly, paying zero attention to what crazy caveins you're digging into. Build more supports if you want to be more careless.
You're missing the point of mine supports, particularly early game. I minesweeper my way into a vein until at some point I want to mine out a section that includes cave-in tiles. That's when I build a support so I can mine those. Having the game punish you for mining cave-in tiles with a mine support nearby (which is supposed to allow you to mine those tiles) defeats the entire point.
azrid wrote:Forcing the minigame on people is a neat solution to get rid of all the alt and bot spam in cave levels.
As pointed out elsewhere, this does nothing against bots, and in fact bots should be better at the minesweeper minigame than actual players. This only punishes players.
azrid wrote:When slimes got added there was also a lot of salt on the forums because peoples miner alts were trash throw away accounts with no effort put into them.
Getting severe wounds on an alt is not a big deal. Mining dangers are a lot worse for people mining on their main - even when I do have the stats to fight them, I don't have my combat gear with me when mining and can only hope to not get surrounded before I can run. If I fail at that, I'll be dealing with severe wounds on my main for a while.
Saxony4 wrote:darkness54321 wrote:I'd have been fine with this if a cave-in did not cause high damage and long lasting wounds...
This. I have 3 concussions right now from mining
You can run away during the cave-in and will likely avoid getting hit that way (not guaranteed, but it certainly reduces the odds greatly). I always keep one hand on my mouse while mining unknown tiles for this reason.