Siege - Every day counts - Change proposal.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Siege - Every day counts - Change proposal.

Postby bmjclark » Sun Mar 17, 2019 9:42 pm

SnuggleSnail wrote:I can't tell you how many times I've watched people casually farming from inside a fox burrow, ignoring their shield alarm as my wrecking ball bot is 13 hours into the siege. The alarm saves a surprisingly low number of people. It's just wayyy easier to spam wrecking balls everywhere because you don't need to leave a bluebell worth of vandal alt there and your client open to do it


The world isn't split into fresh noobs and the #1 faction. Most people would not get raided by that. But sure, take the alarm out, make people patrol their walls again. Sieging still shouldn't take less than 24 hours. I don't know what happened to cause AD to have this autistic fit all over the forums but easy sieging is still a bad idea just like it has been for the past 10 worlds.
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Re: Siege - Every day counts - Change proposal.

Postby SnuggleSnail » Sun Mar 17, 2019 9:48 pm

The best anvil in the world AKA the single most valuable object in the game got stolen in a wrecking ball raid while the claim owner was online and inside his walls in W10. Trollex got offline killed in a wrecking ball raid. It's not just day 1 spruce caps that didn't/don't notice the alarm.

Siege isn't "hard" verse competent opponents this world, it's functionally impossible if they're vaguely prepared and attentive.
THAT SAID, last world having 4-5 days worth of shields was extremely trivial and only like two bases in the entire world did it correctly. So maybe I'm overestimating people...
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Re: Siege - Every day counts - Change proposal.

Postby Jonos » Mon Mar 18, 2019 2:40 pm

Raiding needs to take a good amount of resources and time I agree but it also needs to be somewhat possible/feasible to raid someone that isn't inactive.

What about a structure such as "Raiding Stone" that allows you to be raided but also to raid others that have said stone. You can set your Raid time in here etc.

the only problem I see is that it basically makes anyone who doesnt have this stone unraidable which I don't like the idea of as the Haven IMO is meant to be more pvp focused.
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Re: Siege - Every day counts - Change proposal.

Postby Ants » Tue Mar 19, 2019 5:41 am

Jonos wrote:Raiding needs to take a good amount of resources and time I agree but it also needs to be somewhat possible/feasible to raid someone that isn't inactive.

What about a structure such as "Raiding Stone" that allows you to be raided but also to raid others that have said stone. You can set your Raid time in here etc.

the only problem I see is that it basically makes anyone who doesnt have this stone unraidable which I don't like the idea of as the Haven IMO is meant to be more pvp focused.

No one would build a raiding stone in their main village. In a side village run by alts, maybe. But no one would store anything there or live there.
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Re: Siege - Every day counts - Change proposal.

Postby wonder-ass » Tue Mar 19, 2019 5:57 am

bmjclark wrote:
SnuggleSnail wrote:I can't tell you how many times I've watched people casually farming from inside a fox burrow, ignoring their shield alarm as my wrecking ball bot is 13 hours into the siege. The alarm saves a surprisingly low number of people. It's just wayyy easier to spam wrecking balls everywhere because you don't need to leave a bluebell worth of vandal alt there and your client open to do it


The world isn't split into fresh noobs and the #1 faction. Most people would not get raided by that. But sure, take the alarm out, make people patrol their walls again. Sieging still shouldn't take less than 24 hours. I don't know what happened to cause AD to have this autistic fit all over the forums but easy sieging is still a bad idea just like it has been for the past 10 worlds.


i think ad is upset they wont be able to raid us this world for raiding them w10. unless ofc they want to sit at 3 wreckingballs for 24 hours xd.
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Re: Siege - Every day counts - Change proposal.

Postby vidgin » Tue Mar 19, 2019 8:54 am

Successfull siege is the almost end of the game for most of players in the village. So if the siege will make easy, then there will be more players who will leave the game. The game is about growing q-numbers for months/years. So if active players make all needed preparations to protect their village, then there shouldn't be non-veryhard way to siege them and let them to loose most valuebly items.
But the siege should be easy and fun against inactive villages, yes.
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