Granger wrote:Astarisk wrote:Road nerfs kills trading. You cant have a healthy trade environment and no way to communicate and connect in a reasonable fashion.
Nonsense, it just kills the one winner-takes-all walmart.
Now with satiations being a big deal and time gates exist in feasting this one tap meta is going to be as strong as ever before. I don't want to eat the food anyone else produces. Quite simply its lower quality -- which means I have to eat more of it and satiate myself even harder. All I want is the highest quality food which I need to produce myself.
So a solution would be you being unable to produce all kinds?
If you want a successful trading system involving food and foragables the system needs to behave much like metal spiralling. The consumption needs to be endless, every bit of food needs to matter regardless of quality.
That would be back to bot as you can and force feeding titans, wouldn't it?
Hey, we don't got roads and guess what? The super walmart's still exist. You know why? Because if I'm spending a sub token on a pickaxe, I'm going to make sure its the best damn pickaxe my sub token can buy.
Hey, good luck making a system where a village can't do it all. Just go for it, its not going to happen. Especially when you have hermits and the smaller folks wanting access to the content that they are being denied and cry about it.
It doesn't mean going back to bots. Endless consumption is good for the economy. We can go as far back as w3 where the jewelry was based off the psyche of the crafter. It sure as hell made a demand for cave bulbs didnt it?
But no, We can keep changing the game in the direction you want. When no one is left maybe then we can get some changes that will help. This world had the most players at the start -- and now its bleeding players. The number speak for itself. The decline this world is much sharper than any of the other worlds, just go look at the haven tracker yourself. Let's take all the fun out of the game, make people spend more time traveling then playing. See how much fun it is in the end.