Kirche wrote:knockout protection for all or knockout protecton for no one.
This. Or you're going to need a 150 page manual on all the seemingly arbitrary rules you'll need to implement to prevent the abuses people will find.
Kirche wrote:knockout protection for all or knockout protecton for no one.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:Kirche wrote:knockout protection for all or knockout protecton for no one.
This. Or you're going to need a 150 page manual on all the seemingly arbitrary rules you'll need to implement to prevent the abuses people will find.
Kaios wrote:Well you kind of ignored the entire conversation so far and went right back to posting something that doesn't contribute to the thread in the least so ya I would say it's not a useful reply. How does this change turn a b12 and sword in to a pool noodle? You can still knock players out with them, you can still kill players with them. I'm not suggesting any changes to combat in this thread nor am I suggesting any changes to the combat weapons.
As it stands players are already gaming the system, but if you have something better to suggest I am more than happy to hear it.
bmjclark wrote:Kirche wrote:knockout protection for all or knockout protecton for no one.
This. Or you're going to need a 150 page manual on all the seemingly arbitrary rules you'll need to implement to prevent the abuses people will find.
Kaios wrote:Lol great explanation, ya I get your point that even more players would only be knocked out rather than less but that is kind of the idea. Part of the intent is to have more players willing to participate in PvP without gimping themselves in PvE. Like I already said, if the devs are willing to go one way or the other in terms of everyone gets protection on knockout or no one does then there is no necessity for any suggestion of this type. But are they going to do that? Probably not.
SnuggleSnail wrote:tbh I highly doubt people dying less would encourage more PVP.
Sailing for 3 hours to maybe gank a guy, steal his platemail that he can instantly replace without anybody even noticing the materials are missing, apply a rootfill/cold compress and get back to whatever he was doing.
Still, no PVP would make me less depressed than dying to a no rage boi I attacked because he's stealing my shit, or something
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Because "individuals of questionable intellectual capacity" that can't do math and don't understand HHP damage complained about dying to developer "individuals of questionable intellectual capacity" that also can't do math and don't understand HHP damage.bmjclark wrote:Part of this should be fixed by making wounds from players more extreme. Why the fuck a b12 gives deep cuts instead of nasty lacerations/wretched gore is beyond me
Ardennesss wrote:Because "individuals of questionable intellectual capacity" that can't do math and don't understand HHP damage complained about dying to developer "individuals of questionable intellectual capacity" that also can't do math and don't understand HHP damage.bmjclark wrote:Part of this should be fixed by making wounds from players more extreme. Why the fuck a b12 gives deep cuts instead of nasty lacerations/wretched gore is beyond me
Edit:
Edited to use more politically correct terms because I'm tired of getting dipshit messages from Granger waving around his little plastic sheriff's badge.
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