Rage Toggle

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rage Toggle

Postby bmjclark » Wed May 08, 2019 9:56 pm

Kirche wrote:knockout protection for all or knockout protecton for no one.


This. Or you're going to need a 150 page manual on all the seemingly arbitrary rules you'll need to implement to prevent the abuses people will find.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Rage Toggle

Postby SnuggleSnail » Wed May 08, 2019 9:59 pm

bmjclark wrote:
Kirche wrote:knockout protection for all or knockout protecton for no one.


This. Or you're going to need a 150 page manual on all the seemingly arbitrary rules you'll need to implement to prevent the abuses people will find.
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Re: Rage Toggle

Postby loleznub » Wed May 08, 2019 10:03 pm

Kaios wrote:Well you kind of ignored the entire conversation so far and went right back to posting something that doesn't contribute to the thread in the least so ya I would say it's not a useful reply. How does this change turn a b12 and sword in to a pool noodle? You can still knock players out with them, you can still kill players with them. I'm not suggesting any changes to combat in this thread nor am I suggesting any changes to the combat weapons.

As it stands players are already gaming the system, but if you have something better to suggest I am more than happy to hear it.



If you don't see how this occurs, then you don't have the in-game knowledge to be making this suggestion, so again, /thread..

edit:

bmjclark wrote:
Kirche wrote:knockout protection for all or knockout protecton for no one.


This. Or you're going to need a 150 page manual on all the seemingly arbitrary rules you'll need to implement to prevent the abuses people will find.


for example, this is one of the many things this would add. Doesn't seem like a great idea. As I stated previously, this only allows players to come up with extra ways to "game the game". In essence, this abuse would be the "b12 and sword turning into a pool noodle".
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Re: Rage Toggle

Postby Kaios » Wed May 08, 2019 10:13 pm

Lol great explanation, ya I get your point that even more players would only be knocked out rather than less but that is kind of the idea. Part of the intent is to have more players willing to participate in PvP without gimping themselves in PvE. Like I already said, if the devs are willing to go one way or the other in terms of everyone gets protection on knockout or no one does then there is no necessity for any suggestion of this type. But are they going to do that? Probably not.
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Re: Rage Toggle

Postby loleznub » Wed May 08, 2019 10:15 pm

Kaios wrote:Lol great explanation, ya I get your point that even more players would only be knocked out rather than less but that is kind of the idea. Part of the intent is to have more players willing to participate in PvP without gimping themselves in PvE. Like I already said, if the devs are willing to go one way or the other in terms of everyone gets protection on knockout or no one does then there is no necessity for any suggestion of this type. But are they going to do that? Probably not.


The game caters to creating alts.

This fact will never change.

If you want to participate in PvP without gimping themselves in PvE do what everyone else does: make a combat alt. Why have the devs focus on something that is relatively fine as is, instead of fixing real issues or finishing the client rewrite they've been focusing on for months?

edit:

I only see this new system taking away from development time (initially) and then needing to stamp out all the various of ways players will inevitably find to abuse such a system. Why add something like that to the game, when the point of this is to have the player "not get gimped from pvp"? If the player wants to participate in such things, THEY can put the work in, not the developers.
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Re: Rage Toggle

Postby Kaios » Wed May 08, 2019 10:19 pm

From what I've seen they are trying to move the game in a direction where players don't have to be so reliant on using alts or as easily able to circumvent game mechanics with alt exploitation, how is attempting to push the game towards less incentive for alt use not a real issue?
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Re: Rage Toggle

Postby SnuggleSnail » Wed May 08, 2019 10:24 pm

tbh I highly doubt people dying less would encourage more PVP.
Sailing for 3 hours to maybe gank a guy, steal his platemail that he can instantly replace without anybody even noticing the materials are missing, apply a rootfill/cold compress and get back to whatever he was doing.


Still, no PVP would make me less depressed than dying to a no rage boi I attacked because he's stealing my shit, or something
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Re: Rage Toggle

Postby bmjclark » Wed May 08, 2019 10:29 pm

SnuggleSnail wrote:tbh I highly doubt people dying less would encourage more PVP.
Sailing for 3 hours to maybe gank a guy, steal his platemail that he can instantly replace without anybody even noticing the materials are missing, apply a rootfill/cold compress and get back to whatever he was doing.


Still, no PVP would make me less depressed than dying to a no rage boi I attacked because he's stealing my shit, or something


Part of this should be fixed by making wounds from players more extreme. Why the fuck a b12 gives deep cuts instead of nasty lacerations/wretched gore is beyond me
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Rage Toggle

Postby Ardennesss » Wed May 08, 2019 10:33 pm

bmjclark wrote:Part of this should be fixed by making wounds from players more extreme. Why the fuck a b12 gives deep cuts instead of nasty lacerations/wretched gore is beyond me
Because "individuals of questionable intellectual capacity" that can't do math and don't understand HHP damage complained about dying to developer "individuals of questionable intellectual capacity" that also can't do math and don't understand HHP damage.

Edit:
Edited to use more politically correct terms because I'm tired of getting dipshit messages from Granger waving around his little plastic sheriff's badge.
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Re: Rage Toggle

Postby loleznub » Wed May 08, 2019 10:37 pm

Your argument is the following:
"Players get gimped in PvE for participating in PvP."
"People shouldn't need to make alts to experience the game."

The main purpose of having alts is the fact that Haven's core structure revolves around specialization. (Hint: Credo selection, LP allocation, Attribute selection). To change that very aspect of the game and make players not need alts would require massive changes to the game overall. And here's the pro tip: You don't even need alts. If you don't want to take the time to make one that's perfectly fine, but YOU made that choice to put all your eggs in one basket. If you want to participate in PvP in this situation, you should absolutely accept the fact that you may be gimped in PvE for doing so. You shouldn't ask the devs to make massive changes to a system that is not inherently broken in the first place, because YOU don't like players having alts.

You can either have a permadeath game, or a game where you whack other people with pool noodles.

The devs have stated that Haven will always be a permadeath game.

Edit:
Ardennesss wrote:
bmjclark wrote:Part of this should be fixed by making wounds from players more extreme. Why the fuck a b12 gives deep cuts instead of nasty lacerations/wretched gore is beyond me
Because "individuals of questionable intellectual capacity" that can't do math and don't understand HHP damage complained about dying to developer "individuals of questionable intellectual capacity" that also can't do math and don't understand HHP damage.

Edit:
Edited to use more politically correct terms because I'm tired of getting dipshit messages from Granger waving around his little plastic sheriff's badge.


I also find it laughable that arrows to targets with armor only deals SHP damage, and don't even give any injuries. Even if the arrows have "Armor Penetration." lmao Wheres the wounds from those?
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