Mario_Demorez wrote:Adding a stat cap would just make people who do like to make new goals quit once they reach the cap.
Repeating the same over and over dosn't make it more correct.
People will quit when the game gets boring for them. And you (as many) state Haven is suffering from 'nothing to do' except raising numbers (which is the most boring thing that a game can provide) after an initial build phase.
There is also the simple fact that the average player usually dosn't have the time to powergrind for some months and/or lacks the willingness and/or ability to shell out the funds to pay piles of tokens to get the things that are needed to perform this feat - not everyone has no life (or not enough of it). And from this stems the unwillingness of most to dive into the exceptions from 'nothing to do', like having fun in PvP, as people don't see the point in going out to waste their characters on the attempt as they see (mostly rightfully) both their character as inferior to potential opponents and the time investment to replace that character after defeat as being unreasonable.
Simply said, unbound numbers + permadeath => too high character cost => too high risk to go PvP => boring game of raising numbers for everyone.
Alternative: unbound numbers + permadeath => bot raise combat alts => not enough do that => normals see no point in PvP => boring game for everyone.