Require Sieging to Destroy Knarr Dock

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Re: Require Sieging to Destroy Knarr Dock

Postby AntiBlitz » Thu Jul 04, 2019 11:14 am

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Re: Require Sieging to Destroy Knarr Dock

Postby jorb » Thu Jul 11, 2019 8:50 am

Could see buffing their defenses a bit.
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Re: Require Sieging to Destroy Knarr Dock

Postby OIchi » Sat May 02, 2020 9:24 am

Were docks buffed or does this thread just died?
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Re: Require Sieging to Destroy Knarr Dock

Postby vatas » Sat May 02, 2020 10:38 am

Compromise that I've posted somewhere else as well. Docks will still be hand-bashable, but the amount of damage they can take it timecapped, meaning it will take (variable, maybe an hour)) of bashing to break one. This would make it less viable to do a tour across the continent where you bash every single dock you come across just to be a meanie.
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Re: Require Sieging to Destroy Knarr Dock

Postby OIchi » Sat May 02, 2020 11:25 am

vatas wrote:Compromise that I've posted somewhere else as well. Docks will still be hand-bashable, but the amount of damage they can take it timecapped, meaning it will take (variable, maybe an hour)) of bashing to break one. This would make it less viable to do a tour across the continent where you bash every single dock you come across just to be a meanie.

Yeah it would be nice, we already have that mechanic with siege machines, so just extend it to docks.
I'm a little biased, lost my knarr dock recently and it took the guy 3min, we were not able to react in time -.-
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Re: Require Sieging to Destroy Knarr Dock

Postby MadNomad » Sat May 02, 2020 11:34 am

make the cost only boards blocks and ropes and remove the rest
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Re: Require Sieging to Destroy Knarr Dock

Postby azrid » Sat May 02, 2020 1:06 pm

Not everything needs to be cheap and safe.
There is a big market for tar right now so current dock situation is a good thing.
We shouldn't be removing resource sinks but rather adding them to non essential convenience boosting things.
Leaving docks as they are and adding more similar things will increase trade between noobs and developed hearthlings.
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Re: Require Sieging to Destroy Knarr Dock

Postby Potjeh » Sat May 02, 2020 3:42 pm

Yeah, no. I built a dock and it got destroyed within hours, fuck me if I'm going to try that again. No more tar trading for me. Snekkja's suck anyway since you can't hunt with them any more.
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Re: Require Sieging to Destroy Knarr Dock

Postby Mario_Demorez » Sat May 02, 2020 7:14 pm

azrid wrote:Not everything needs to be cheap and safe.
There is a big market for tar right now so current dock situation is a good thing.
We shouldn't be removing resource sinks but rather adding them to non essential convenience boosting things.
Leaving docks as they are and adding more similar things will increase trade between noobs and developed hearthlings.


You are not wrong. But the only reason the trade is happening is because some random nerd comes about and destroys the unprotectable object very quickly compared to the time it takes to produce one without trading and mass producing tarkilns. I’d argue most players in this game do not have more than 10 tarkilns in their base. You’re pretty much encouraging griefing because griefing noobs forces noobs to buy from large villages to save time. Seems dumb. Profit off of a bad mechanic in the game. They should make destroying one costly or something more than 1 hour of afk destroying. Possible just making it cost brimstone to start bashing and raising soak value would be enough maybe? Nothing that takes a week to build should be bashable if I go grab lunch from town in my opinion. (For nerds who are going to say “kiln takes 5 minutes to bash! Buff!” A kiln can be built behind a wall).
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Re: Require Sieging to Destroy Knarr Dock

Postby honeythief » Sat May 02, 2020 7:48 pm

Everything requiring sieging(that is impossible) is boring and stupid.
Nerf palisades, refuse this farmville's playstyle.
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