remove hunger & feps from some foods

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Re: remove hunger & feps from some foods

Postby Archiplex » Thu Apr 15, 2021 1:08 pm

i had a small weird idea for an alternative hunger system to move away from the current system that punishes 'mains' while still allowing people to have alts

so, currently if you're very hungry, you gain +feps, and if you're stuffed, you actually have a penalty to feps

my idea is essentially that if you're very hungry, your satiations much more slowly and you can sometimes get 'double' fep ticks of whatever you were eating (i.e if you gain a +1 fep to str, sometimes you would gain it twice)
if you're full however, you would not only get less feps, but you would also have a chance to gain a secondary fep when you fill up the bar (i.e if you have 33% +1 str, 33% +1 int, 33% +1 perc, sometimes you would gain +1 str and +1 int at the same time), and your satiations would raise much faster than normal

this would be in addition to removing bonuses above 100% and allowing people to still do hard labour on their mains and still progress, but be forced into eating a large variety of food. likewise, you can still use alts and train them in 'specific' diets (i.e for miner alts), but you would need more food to do so.
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Re: remove hunger & feps from some foods

Postby TheTylerLee » Thu Apr 15, 2021 1:16 pm

Or.. Make a new simple filler food that doesn't give FEPS
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Re: remove hunger & feps from some foods

Postby Potjeh » Thu Apr 15, 2021 2:46 pm

Sevenless wrote:
I still think hunger is a redundant mechanic that should be removed completely. With some tweaking satiations can do everything hunger does, and do it better because tanking rat on a stick satiation is nowhere near as bad as tanking hunger. Plus it would reward varied diet over spamming cachalot autumn steaks or whatever the current meta is.


I guess it puts a relative cap on the amount of stats you can gain per day? I'm in favour of satiation > hunger, but you've gotta admit with the variety of power foods (which are picked through and mostly ignored due to hunger due to being 5% worse or harder to make) out there the potential FEPs per day could get goofy if it wasn't properly tuned. And the counter to that of "eat 2-3 of something per day for FEPs and that's it" could get annoying really quickly. Honestly it'd devalue high quality recipes massively, since you'd be 95% fine just shovelling varied garbage in your mouth instead.

That's kinda the point. It's stupid that 90% of recipes are dead content that's never crafted by anyone but newbies that have no clue what they're doing. Rampant newb traps are not good game design.

And I don't think you'd be fine just eating trash, that trash will build up satiations too, so realistically you're not going to get more than a dozen FEPs from a berry type. Have fun raising a stat from 1000 to 1001 like that. High FEP foods will still be the best, you'd just need to switch it up a bit between different high FEP recipes instead of just spamming the one that's objectively the best and resetting hunger with salt. Speaking of which, ingesting lethal quantities of salt is a stupid meta and this gets rid of it, salt should be a spice and nothing else.

As for balance, it's already all kinds of broken with ridiculous variable ingredient combos, it can't get any worse.

And as a nice bonus this could help fish stay relevant after crops hit Q40, which would give more opportunities for hermits to sell stuff to factions (ain't no tryhard gonna spend his time on fishing).
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Re: remove hunger & feps from some foods

Postby Sevenless » Thu Apr 15, 2021 2:49 pm

If we go back to satiating groups instead of individual recipes, the same "ignore 90%" mechanic happens. You pick your best couple recipes per group, ignore everything else. I vastly prefer this current system of satiating specific recipes, it improves variety a ton. Honestly, the hunger system wouldn't be onerous if it was toned down. If the difference was 125%>100%>75% people wouldn't care *nearly* as much. Also if the system filled and emptied faster, people wouldn't care as much. If you could power food infinitely at 75% and be back to empty next day for max 125% gains it would be perfectly fine.

I don't think the concept of recipe satiation + overall satiation is the issue. It's the implementation of the overall satiation that's the problem.
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Re: remove hunger & feps from some foods

Postby Potjeh » Thu Apr 15, 2021 3:01 pm

I didn't say anything about going back to group satiations. It's work fine as is. Yeah it'd be lots of work for tryhards to get all the different foods, but they *should* have to actually try hard, botting up a dozen cupboards of one food ain't it. And casuals wouldn't be impacted that much because they wouldn't eat enough to brick satiations for all common foods.
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Re: remove hunger & feps from some foods

Postby Sevenless » Thu Apr 15, 2021 3:23 pm

Potjeh wrote:I didn't say anything about going back to group satiations. It's work fine as is. Yeah it'd be lots of work for tryhards to get all the different foods, but they *should* have to actually try hard, botting up a dozen cupboards of one food ain't it. And casuals wouldn't be impacted that much because they wouldn't eat enough to brick satiations for all common foods.


Fair enough I guess, people tend to hate multi FEPs enough that recipe research would still matter.
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Re: remove hunger & feps from some foods

Postby SnuggleSnail » Fri Apr 23, 2021 3:46 am

My table is good enough that I can actually eat enough on my main that energy isn't an issue at all when I'm nearby my willage. I bet it'll take the plebs another month or two to get to this point. Game would probably be better if they could play like this too. OP would probably help with that
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