Add more mine levels

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Add more mine levels

Postby ChildhoodObesity » Fri Aug 04, 2023 3:59 pm

SnuggleSnail wrote:[list]
[*] Flax's quality raises by ~10Q/week, which would be a pretty healthy rate for anvilQ to rise. A ~1:1 anvilQ increase:FlaxQ ratio wouldn't be hard to achieve by changing some formulas

It's more like 6-7q a week now. Top quality flax is like 360ish I believe, maybe a little higher. The world has been out for a year. Also if you count the big quality bonus you get from the initial WWW's it's even slower. In my opinion this growth is extremely slow and boring. It'd also be more efficient to just barely play for 1-2+ months waiting for your flax to jump up a reasonable amount to then make a new anvil.

Also the catchup mechanic on flax is UNBELIEVABLY trash, the odds of getting a top Q WWW is incredibly low and then the odds of it being flax is quite low too. I think if we're looking at a great catchup mechanic adding new mineholes as part of the pyre cooldown is better. They should also increase the MINIMUM quality on lower levels significantly and remove the need for pyres completely once the global CD has past. This way some shitter can just start super late world, get a base established, get some STR, etc, then just fly down the mineholes and mine where all the big bois are mining with a high enough minimum that what they produce from it will be close in quality to the big bois.

The lack of top bone issue can be mitigated with increasing trolls the lower you go too, many people already use trolls as their top quality bones anyways.
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Re: Add more mine levels

Postby jock » Fri Aug 04, 2023 4:56 pm

More layers solves some major problems and adds length to world. Hemp is better than flax now anyway :p

After that, we need dungeons and general hunting to progress when a new level of mine is entered.
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Re: Add more mine levels

Postby SnuggleSnail » Fri Aug 04, 2023 5:50 pm

The main point of longterm anvilQ being tied to a specific thing is that it's very easy to precisely control. If you convince Loftar 40Q/week is better that's literally a single variable change.

Specifically the anvilQ number is way too impactful to let anybody monopolize it. Any amount of time/effort sink required to satisfy you playing consistently for months would result in it being monopolized. IDK if it's scratch the same itch, but I feel the game should be designed around the number go up bois wanting to raise character stats infinitely as it's way less broadly impactful. Better that one guy be OP instead of one guy making 30 other guys OP + dominating all trade.

I think even specifically you would sometimes have more fun if top qualities were more accessible. If London Madmen played an extra month because of industry being less of a burnout for them you might've enjoyed that more than 2 extra months of grinding an anvil

ChildhoodObesity wrote:Also the catchup mechanic on flax is UNBELIEVABLY trash, the odds of getting a top Q WWW is incredibly low


I picked >5k WWWs last world and not a single one of them was as good as the shit we had in our own farm. The median proc was Q1. Very shit implementation. Also jock is a retard.
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Re: Add more mine levels

Postby Massa » Fri Aug 04, 2023 8:15 pm

lava and more monster (:

unique gem

cool plant and tree
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ass blast USA
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