stop bumping this

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Daily reminder that death should not boost your stats

Postby mdsanta » Thu Nov 09, 2023 2:26 pm

Inheriting hunger was the first thing which came into my mind as well.
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Re: Daily reminder that death should not boost your stats

Postby Nightdawg » Thu Nov 09, 2023 8:41 pm

Day 13

No more "haha" cause I can't be arsed to say retarded shit any more
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Re: Daily reminder that death should not boost your stats

Postby Nightdawg » Sat Nov 11, 2023 2:08 am

Day 14

And death is still a gain rather than a loss in a "permadeath" game.
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Re: Daily reminder that death should not boost your stats

Postby MightySheep » Sat Nov 11, 2023 9:04 am

Im behind the curve this world because I havent been blessed with the gift of death :(
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Re: Daily reminder that death should not boost your stats

Postby Nightdawg » Sat Nov 11, 2023 8:52 pm

Day 15

And sweaty no-lifers are still suiciding their characters to gain more stats.
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Re: Daily reminder that death should not boost your stats

Postby mdsanta » Sat Nov 11, 2023 9:09 pm

this is how gods were born. Through suicides ))
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Re: Daily reminder that death should not boost your stats

Postby Nightdawg » Mon Nov 13, 2023 4:39 am

Day 16

And the "Catch up mechanic" that is meant to help against sweaty no-lifers still does exactly the opposite
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Re: Daily reminder that death should not boost your stats

Postby Headchef » Mon Nov 13, 2023 10:14 am

Good

Serves you right for expecting balance on Haven, now proceed to suffer from mechanics abuse while Jorb thinks of some new birds or season mechanics you peasants.
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Re: Daily reminder that death should not boost your stats

Postby Nightdawg » Tue Nov 14, 2023 12:19 am

Day 17

And the "hunger catch-up mechanic" that is meant to prevent sweaty no-lifers from snowballing too hard still does exactly the opposite
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Re: Daily reminder that death should not boost your stats

Postby Robben_DuMarsch » Tue Nov 14, 2023 4:17 am

Nightdawg wrote:Day 17

And the "hunger catch-up mechanic" that is meant to prevent sweaty no-lifers from snowballing too hard still does exactly the opposite


Image

The same person who designed hunger as a time-gate feature to help casuals also designed this :lol:
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