Opportunity knocks and combat med exploit

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Re: Opportunity knocks and combat med exploit

Postby overtyped » Fri Nov 01, 2024 2:08 am

HasseKebab wrote:I dont understand why you are just doing these shitty useless threads instead of just attacking the thing which is actually retarded: b12 cleave, this is like your 10th thread ignoring the actual issue and ask for these useless and not thought through ideas lol. Its okay to just straight up have cleave nerfed or b12, preferably both at the same time.

But B12 cleave isn't the problem. You can't really nerf cleave because it's already balanced. The problem is that the most expensive weapon is meta, and it's meta due to several factors that need to be changed to eventually bring it in line.

Nerfing the opk combat med exploit is a start.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Opportunity knocks and combat med exploit

Postby Robben_DuMarsch » Fri Nov 01, 2024 2:12 am

Tbh if they nerfed cleave to 1.4 damage multiplier instead of 1.5 it would probably have a pretty substantial effect on the meta. I don't think the only way to get Kito/Cleave out as the best possible choice is to nerf opp knock interaction with combat med.

I do think that opp knocks probably should get a weight adjustment, though.
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Re: Opportunity knocks and combat med exploit

Postby HasseKebab » Fri Nov 01, 2024 2:14 am

"nerfing" it isnt going to change anything, if anything its going to make it better because you can opknock for 90% with fullblood lust, which means everyone can do it. This is especially bad since most people dont even attempt combat med in actual combat outside of valhalla, not to mention that people running bloodlust would have less than 1 combat defence, which would just make opknocks even more stupider with your suggestion. Think about what you're suggesting next time instead of asking for these useless and potentially even worse outcomes than you're actually looking for. B12 Cleave is retarded, its op. The reason its where it is, is because nothing else comes close to being able to deal any fucking damage, 1h swords dont deal damage, 2 handed swords deal less damage and have no real upside besides being able to use sting and parry, and by that point you might as well just have a b12 instead since you can just deal more damage if you're going to cleave anyway. Thats why cleave b12 is strong, not because of some chance for that one in 5 fights where someone gets a double opknock off lol, get real.
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Re: Opportunity knocks and combat med exploit

Postby overtyped » Fri Nov 01, 2024 2:19 am

Such a silly if and scenario. Did you consider they could just make opk have less effect with combat med, and keep it unchanged for the bloodlust interaction? Why the weird contorting and pretending?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Opportunity knocks and combat med exploit

Postby HasseKebab » Fri Nov 01, 2024 2:22 am

overtyped wrote:Such a silly if and scenario. Did you consider they could just make opk have less effect with combat med, and keep it unchanged for the bloodlust interaction? Why the weird contorting and pretending?


what, why would it be changed from being inconsistently written to still being inconsistent on purpose LOL
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Re: Opportunity knocks and combat med exploit

Postby HasseKebab » Fri Nov 01, 2024 2:28 am

Actually lets just examine what you're asking to be changed.
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> its supposed to be 25% combat weight

so you want it to be affected by combat weight.

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These 2 abilities affect combat weight.
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Re: Opportunity knocks and combat med exploit

Postby Luno » Fri Nov 01, 2024 2:33 am

At least it's variety.
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Re: Opportunity knocks and combat med exploit

Postby Robben_DuMarsch » Fri Nov 01, 2024 2:41 am

HasseKebab wrote:"nerfing" it isnt going to change anything, if anything its going to make it better
-proceeds to make mathematically and theoretically unsound argument-


1.6 x 1.6 is 256%, which is higher than the 1.9 you cited (also wrong, but at least you're in the ballpark)
Also bloodlust has a defense weight malus, which combat med does not.
Also combat med has the flexibility of being followed by a cleave, doesn't necessarily require double opp knocks.


Luno wrote:At least it's variety.


Don't worry man you like him so he gotta be right, right? :)
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Re: Opportunity knocks and combat med exploit

Postby HasseKebab » Fri Nov 01, 2024 2:56 am

Robben_DuMarsch wrote:
HasseKebab wrote:"nerfing" it isnt going to change anything, if anything its going to make it better
-proceeds to make mathematically and theoretically unsound argument-


1.6 x 1.6 is 256%, which is higher.
Also bloodlust has a defense weight malus, which combat med does not.
Also combat med has the flexibility of being followed by a cleave, doesn't necessarily require double opp knocks.


A fully charged bloodlust against another bloodlust character should be 215%, as for other defensive stances like shield up i believe the math is just 60% so thats unchanged, its a buff against oak stance and all other stances. Which would just lead to an unchanged meta and making the cleave meta even more lethal than it already is.
As for the second part, if this change would come through then there would be 1 out of 2 outcomes, combat meditation becomes a piece of shit stance alongside glory or death since it literally has no use if people decide to just use more weight stances to counteract the new stronger opknocks. Or two it would be unchanged since it would still double opknock for about as much as it does now against bloodlust users. I think its likely the 2nd one is the outcome here since there should be no change to the meta, as mentioned before. Nobody is actually really abusing combat med in real combat outside of valhalla, everyone is running around with bloodlust 90% of the fights. This 90% who is now enjoying a newly buffed opknocks.
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Re: Opportunity knocks and combat med exploit

Postby Robben_DuMarsch » Fri Nov 01, 2024 3:05 am

HasseKebab wrote:A fully charged bloodlust against another bloodlust character should be 215%, as for other defensive stances like shield up i believe the math is just 60% so thats unchanged, its a buff against oak stance and all other stances. Which would just lead to an unchanged meta and making the cleave meta even more lethal than it already is.


If I thought that discussing this would actually lead to some change, I'd probably be inclined to lay out the math for you to help you see how it'd work vs shield up, oak stance, and other situations (it's a lot weaker than you think in this hypothetical!).
But we all know Opp Knocks aint gonna get changed :)

I agree Death or Glory needs a buff or rework though!
It'd be cool if it became like an alternate MC stance or something?
Who knows :D
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