Suggestion: disable or limit stealing from KO'ed characters

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Hasta » Thu Nov 07, 2024 2:25 pm

azrid wrote:wearing something less provocative


This would make for a valid argument, if - IF - ganks were about gankers enriching themselves. But both of us know that's not what ganks are about, their goal is griefing and inflicting misery. I only argue the excessiveness of ways to do so.

What is your understanding of MAIN purpose of PvP in HnH? To be a griefing instrument, to be a way of getting loot or to be a conflict resolution tool? All are valid purposes, mind you, all are eligible, but which one should define the mechanics implemented?

If Jorb or Loftar state, that griefing and stealing is the encouraged way of playing - i'll concede my argument and maybe even consider leaving this game, because it wouldn't correspond with my preferences and values. But if griefing, ganking and otherwise committing actions aimed mostly to inflict misery and pain on others - if this behavior is present, but discouraged, that will make the game a good and balanced choice for me (and, I'm sure, for a lot more of players, both old and new ones). ANd the way to balance the ganking (PvP part of griefing) in my opinion is to remove the material loss and keep the other hardcore-ish parts such as traumas.
_________________________

To all the people "contributing" to the discussion with "this won't work", "go look for PvE game" and "you use too much word": first of all, I don't ask for PvE server, so stop accusing me of that and try to actually understand the change I'm proposing. The "pve server" is an usual talking point of "core gankers community" on this forum, so don't resort to it please. Secondly, I use words to communicate my point, present arguments and discuss the matter at hand with other people willing to participate. Please join the debate if you're able and willing, and refrain from unsubstantiated comments if you're not. It's okay to have different opinions and present them to each others, it's not okay to derail a productive conversation.
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby loleznub » Thu Nov 07, 2024 2:28 pm

These kids don't remember that you used to be able to just die if you got aggrod by another player

The fact that you can no longer die in combat (unless you're incredibly stupid) should be enough from the old haven ways.

Your gear isn't worth your life, be happy with what it looks like today and stop asking to make this shit a carebear game

Smh
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby Hasta » Thu Nov 07, 2024 2:34 pm

loleznub wrote:non-argument

Thank you for a trip down the memory lane.
This sort of appeal to a "be grateful for what you have now it used to be worse", I believe, has already been addressed here.

PLease present an argument. I'll help with ideas: tell us WHY an 1-day old griefing alt is able to loot a KO'd character but is not able to kill that character and what is the sacred meaning of why it should be exactly so.
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby azrid » Thu Nov 07, 2024 2:56 pm

Hasta wrote:
azrid wrote:wearing something less provocative


This would make for a valid argument, if - IF - ganks were about gankers enriching themselves. But both of us know that's not what ganks are about, their goal is griefing and inflicting misery.

Wrong from the get go.
Image
If this does not motivate you to gank someone nothing will.
Go look at discord people are drooling over these pants.
No one cares about the person who wore them originally.
Image
Image
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Ganhart » Thu Nov 07, 2024 3:00 pm

Hasta wrote:This would make for a valid argument, if - IF - ganks were about gankers enriching themselves. But both of us know that's not what ganks are about, their goal is griefing and inflicting misery. I only argue the excessiveness of ways to do so.


Where this assumption is coming from? The only motivation for me to gank is to actually take others possessions. Don't care if he dies/gets wounds
Not even mentioning "hat or die" players
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby Executioner » Thu Nov 07, 2024 3:07 pm

yesterday I attack somebody because they had a cool hat but then he had worthless equipment lol if it was just spruce cap I doubt I would bother get red handed, hat made him look pro
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Hasta » Thu Nov 07, 2024 3:08 pm

azrid wrote:If this does not motivate you to gank someone nothing will

You can't be seriously shoving an anecdotal occurence that has quite a low chance of iteration as a proper arguement.

But even if we entertain the idea, answer me this: how in the world would a ganker know I'm wearing THESE exact pants? And if he doesn't know that, how would it mean that I'm wearing anything "provocative" or even remotely valuable? And if I'm not doing that, how does your screenshot support your position in any way?
Come on, that's grasping at straws. Do better.

Gankers DO NOT gank for material gain. They do so to INFLICT psychological pain and additionally (as is the state of events now) material loss on others. I believe the material loss should be removed from this equation to some extent, if not entirely.
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby Hasta » Thu Nov 07, 2024 3:09 pm

Executioner wrote:I doubt I would bother get red handed


Thank you for proving my point.
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby Executioner » Thu Nov 07, 2024 3:12 pm

Hasta wrote:
Executioner wrote:I doubt I would bother get red handed

Thank you for proving my point.

Your point was people dont gank for material gain. I just told you I gank for material gain. I would waste half my day if I wanted 20 minutes of being unable to port for every naked player going past me.

How was your point proven?
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby Hasta » Thu Nov 07, 2024 3:19 pm

Executioner wrote:Your point was people dont gank for material gain


No, my point was (and still is) that material loss should not be so easily inflictable by ganking. If you're that one unicorn who chose to roleplay as a criminal from under a bridge and strive to acquire new items mainly by means of PvP - more power to you, get good and actually kill people in cool hats you want to loot. This shouldn't be as easy as it is right now.

As to how you did prove my point: your ganking would be discouraged should you've been met with an obstacle of having to actually kill a player.
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