azrid wrote:wearing something less provocative
This would make for a valid argument, if - IF - ganks were about gankers enriching themselves. But both of us know that's not what ganks are about, their goal is griefing and inflicting misery. I only argue the excessiveness of ways to do so.
What is your understanding of MAIN purpose of PvP in HnH? To be a griefing instrument, to be a way of getting loot or to be a conflict resolution tool? All are valid purposes, mind you, all are eligible, but which one should define the mechanics implemented?
If Jorb or Loftar state, that griefing and stealing is the encouraged way of playing - i'll concede my argument and maybe even consider leaving this game, because it wouldn't correspond with my preferences and values. But if griefing, ganking and otherwise committing actions aimed mostly to inflict misery and pain on others - if this behavior is present, but discouraged, that will make the game a good and balanced choice for me (and, I'm sure, for a lot more of players, both old and new ones). ANd the way to balance the ganking (PvP part of griefing) in my opinion is to remove the material loss and keep the other hardcore-ish parts such as traumas.
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To all the people "contributing" to the discussion with "this won't work", "go look for PvE game" and "you use too much word": first of all, I don't ask for PvE server, so stop accusing me of that and try to actually understand the change I'm proposing. The "pve server" is an usual talking point of "core gankers community" on this forum, so don't resort to it please. Secondly, I use words to communicate my point, present arguments and discuss the matter at hand with other people willing to participate. Please join the debate if you're able and willing, and refrain from unsubstantiated comments if you're not. It's okay to have different opinions and present them to each others, it's not okay to derail a productive conversation.