jorb wrote:Problem: Since W3 and the removal of brick bashers there hasn't been real consequences to crime. Criminals roam free. You hate to see it.
Solution:
HolmgangCore Pitch:
- Grievous Crime scents can be used to construct a Holmgang totem by a Thingwall near the offender's hearth.
- The totem must be destroyed within 10 ingame days (or somesuch), or the challenged character dies of shame and cringe.
- The totem can only be destroyed for 20 minutes around High Noon ingame, and only by the challenged character.
- A character can only be challenged by one totem at any given time. Crime scents allow you to track down the existing challenge if there is one.
Debatable details:
- Murder or some other significant skill is required to construct the challenge, and the challenger takes 20% of health permanent shame wound should it fall.
The original idea was suggested to me by a player. Pretty keen. Incentives do not seem too perverse. Please consider.
That's it. That's the tweet.
Isn't there already a mechanic for this that can probably be altered in some way instead of putting so much Dev time into a new system? Idk seems kinda wild to just be vibing in your base and then you explode in cringe and shame.
I will say, the way this game is designed makes it to where people being around you can be super annoying. So early world, and even mid world, people stab the living hell out of their neighbors until they get at arms length. That's the natural flow of a game that's about settling down and building a village. It doesn't mean it won't equalize at some point, and trade and hugs/good vibes won't start going around. Rather it just takes time from early world to mid world for people to get comfortable/stop shitting on one another.
I almost feel like this might be a bit reactionary to the early game bloodbath. Have the wails of the innocents been loud the past week Jorb?